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What goes into the vertical slice of an MMORPG? I feel that it would be hard to prototype when a lot of the game’s premise relies on quest progression, player-to-player interactivity, etc. It seems like something that cannot be communicated effectively until much later in development.

Ask a Game Dev

A functioning player-to-player commerce system (auction house) Functioning player-to-player direct trading A functioning gear system For a vertical slice to be a vertical slice, we don't need all of the different classes or races or gear or systems, but we need at least one of everything working together so that the play experience of the vertical (..)

NPC 44
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Little Racer – General and Development

The Knights of Unity

Toys for which you had to build a track yourself and then simply put them on it, and race with your friends just by pressing a button! You can play campaign mode with your friends or/and with AI, build custom tracks and then race on them in the party mode! It all started when we were just kids playing slot cars toys, do you know those?

Racing 52
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Top Unreal Game Development Companies in 2024

Logic Simplified

Prototype: The prototype is a raw test that checks the functionality of the game, environments, gameplay, mechanics, user experience, etc. Real-time 3D Game Rendering Unreal engine 3D modeling is great for scene prototyping. GDD is updated regularly. This decides whether the game is worth pursuing or not.

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Life’s Meta is using AI to tackle the dating game

Game Daily

The team is aiming for diversity across the board, including race, age, ableness, gender and sexuality. If you don’t feel comfortable with brash, arrogant men, then you might struggle to get on well with one of the game’s prototype NPCs, Dante, an extrovert gym instructor. Then again, Dante might surprise you.

AI 98
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Playing both sides: How senior marketing leaders can ensure they build winning gaming teams

Game Daily

Instead, I want to explore the role of a gaming CMO in setting teams up for success and the risk that some leaders may actually be incentivising a race to the bottom. A combination of Creative Prototyping with a robust Creative Success Framework could unlock opportunities to do just that Do your teams have the right objectives?

Build 98
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The Final 100 Play-Tests: How to Put Final Touches on a Board Game

Brand Game Development

This is a checklist I like to check off before I start final testing: Get the physical prototype ready. That’s a flaw in a racing game. I’ve ordered an updated version of the prototype. Get all the print files ready and perfect aligned with the manufacturer’s templates. All art is done.

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2022 Predictions #1 The King is back, Merge overheats and Hypercasuals falter

Deconstructor of Fun

Sports games declined largely due to big IP racing games (ex. King vs. Playrix - The Two-Horse Race Every year, Playrix and ABKing are neck and neck in the race to be a top Puzzle publisher. Otherwise, the CPIs would already be way more than their upper limits which cause the certain death of yet another Hypercasual prototype.

Puzzle 52