What goes into the vertical slice of an MMORPG? I feel that it would be hard to prototype when a lot of the game’s premise relies on quest progression, player-to-player interactivity, etc. It seems like something that cannot be communicated effectively until much later in development.
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MARCH 26, 2024
A functioning player-to-player commerce system (auction house) Functioning player-to-player direct trading A functioning gear system For a vertical slice to be a vertical slice, we don't need all of the different classes or races or gear or systems, but we need at least one of everything working together so that the play experience of the vertical (..)
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