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Atari ST Programming: STOS BASIC Sprite Movement

Retro Game Coders

In the last part of this STOS BASIC Tutorial we loaded a sprite but it just sat there, let’s fix that … One of the ways that STOS BASIC helps us to build interactive programs and games is in the sprite movement features because they are not only easy, but they do their thing without our constant input. Custom Mouse Pointer.

Sprite 52
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EditBox anomaly

Cocos

The Browser test works perfectly, but the Simulator test displays a box in the color of the placeholder label over the background sprite. Browser video Simulator Video EditBox and test it, I have two different results. Does anyone know how to solve this? I took screen recordings to show what’s happening.

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How to skew a sprite on cocos creator 3.8?

Cocos

Consider using a 3D SpriteRenderer or simulate it by scaling the parent node instead. Sorry, support for skew has been discontinued starting from version 2.2.

Sprite 52
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EditBox anomaly

Cocos

The Browser test works perfectly, but the Simulator test displays a box in the color of the placeholder label over the background sprite. Browser video Simulator Video EditBox and test it, I have two different results. Does anyone know how to solve this? I took screen recordings to show what’s happening.

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EditBox anomaly

Cocos

The Browser test works perfectly, but the Simulator test displays a box in the color of the placeholder label over the background sprite. Browser video /uploads/default/original/3X/0/1/019fec96153e0e42794e306520ac1b7b0b96238e.mp4 Simulator Video /uploads/default/original/3X/5/2/52c71f0d244dabfee25c3d9cb11c212fde273586.mp4

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Tape to Tape by Excellent Rectangle is the world’s first hockey roguelite

PreMortem.Games

Their solution was a unique blend of hand-drawn 2D sprites and animations in a 3D environment. Julien explains: “For a fast-paced sports game such as ours, we wanted the sprites to move and animate in 8 directions. Expressive characters Using Unity as their engine, the biggest challenge was creating a visually distinct 2.5D

Animation 227
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Cocos Shader Tutorial 1.0 - about UV

Cocos

Here are the implementation of water wave effects on 2D sprites and 3D meshes: Preview Link The math behind it is simple, the water wave is simulated by the Sin function, and then the fluctuation range is increased in the Update function. _pass = this.node.getComponent(Sprite).material.passes[0]; x,waveFactor.y-uv0.y);

Shaders 98