Remove tags android
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Calling Ads to start using jsb.reflection

Cocos

isTaskRoot()) { // Android launched another instance of the root activity into an existing task // so just quietly finish and go away, dropping the user back into the activity // at the top of the stack (ie: the last state of this task) // Don't need to finish it again since it's finished in super.onCreate. init(this); // Log.d(TAG,

Data 40
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How to create JsbBridgeWrapper for JsbBridge ? (Calling Java methods from Javascript)

Cocos

isTaskRoot()) { // Android launched another instance of the root activity into an existing task // so just quietly finish and go away, dropping the user back into the activity // at the top of the stack (ie: the last state of this task) // Don't need to finish it again since it's finished in super.onCreate. init(this); Log.d(TAG,

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Turn an Android App into a Godot Quest VR App in 3 Steps

Mircosoft Game Dev

My primary background was in Android mobile development and so when I initially approached the field of Virtual Reality, I was at a loss and quickly ran into a wall. The Android UI framework has been maturing for more than a decade, and powers the rich and diverse set of apps that make the Google Play store one of the leading app stores.

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Unity Asset Store – Features, Best Practices and Our Experience

Logic Simplified

While several types of assets are native to the Unity Editor, different platforms, such as iOS, Android, Windows desktop, Mac OS desktop, Linux desktop, WebGL, and Unity Web Player also support these assets. Before downloading, look at the asset’s tags and ratings. This multi-platform support is an asset in itself.

Asset 76
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Core: Fix escaping closing brackets in ConfigFile tags ( GH-68450 ). Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). OpenXR: Fix Android loader extension detection ( GH-71034 ). Core: Add SceneTree.unload_current_scene() ( GH-71105 ).

Beta 110
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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

stable: Android: Fix relative keystore paths on Android exporter with custom build ( GH-56676 ). C#: Fix Android AAB export failing to load native libs ( GH-57420 ). Fixes exporting Android APKs when project files use non-ASCII characters in their file name ( GH-18222 ). XR: Fix Android manifest XR metadata ( GH-57263 ).

Render 52
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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

stable: Android: Fix relative keystore paths on Android exporter with custom build ( GH-56676 ). C#: Fix Android AAB export failing to load native libs ( GH-57420 ). Fixes exporting Android APKs when project files use non-ASCII characters in their file name ( GH-18222 ). XR: Fix Android manifest XR metadata ( GH-57263 ).

Render 52