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Godot games in the Steam Next Fest (October 2021)

Mircosoft Game Dev

Martial Law by @GroupFixer tells a story about Poland in the communist era, family, and making choices – all with gorgeous pixel art. Manipulate gravity in Spinstar, @PixyDevs 's precision puzzle platformer with great pixel art and music! Martial Law. Have a go at @lunaticgames_ca 's Tokyo Rogue and show your best parkour moves!

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Script Breakdown Revolution: From Paper to Pixels

Filmustage

Digital Scriptwriting and Preliminary Tagging introduced digital scriptwriting with features that facilitate the early stages of script breakdown. From Paper to Pixels: A Comparative Analysis of Script Breakdown Methods??️ Looking Forward ?

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Top Emerging Free Game Development Tools and Trends!

Big Games

Buckle up, aspiring developers, because the barrier to entry just shrunk to the size of a pixel! Forget hefty price tags and complex coding. Have you ever dreamt of crafting your own epic game? We’re talking free game development software , mind-blowing technology, and trends hotter than a dragon’s breath. Conclusion!

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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

The code that will make the material holding this shader visible behind other objects is in the first Pass block: Pass { Tags {"Queue"="Geometry+5"} ZWrite Off Blend One Zero ZTest Greater Color [_OccludeColor] }. xyz; return o; } fixed4 frag (v2f i) : SV_Target { if (i.worldPos.y. 0.59, and 0.11 col = dot(col.rgb, float3(0.3, && col.r

Shaders 90
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

RichTextLabel: Fix alignment bug with [center] and [right] tags ( GH-39164 ). Windows: Per-pixel transparency no longer lets mouse events pass-through ( GH-39914. Physics: Normalize up direction vector in move_and_slide() ( GH-39590 ). RegEx: Enable Unicode support for RegEx class ( GH-39454 ). please file an issue on GitHub.

Debug 52
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How to write Shaders in Unity using HLSL

Febucci

Shaders are programs that describe the traits of vertices and pixels. It also prepares the data (like the UVs) that will be used next by the Pixel Shader. The Pixel Shader runs once per each pixel and renders your object. Here you can apply textures (that’s why you need UVs), change colors, discard pixels etc.

Shaders 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Android: Implement per-pixel transparency ( GH-51935 ). RichTextLabel: Fix meta link detection when used inside a fill tag ( GH-54114 ). Android: Improve input responsiveness on underpowered Android devices ( GH-42220 ). Android: Add GDNative libraries to Android custom Gradle builds ( GH-49912 ).

Mesh 52