Accessing texture data efficiently
Unity Blog
MAY 25, 2023
Learn about the benefits and trade-offs of different ways to access the underlying pixel data of textures in your Unity project.
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Unity Blog
MAY 25, 2023
Learn about the benefits and trade-offs of different ways to access the underlying pixel data of textures in your Unity project.
Cocos
JULY 18, 2024
Hello all, I have a shader that takes the alpha value of one texture and applies to a sprite frame. Do render Textures not support alpha in cocos? Basic masking functionality without using the mask component.
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Cocos
FEBRUARY 28, 2024
I’m trying to make an effect of pixels appearing with transparency and sequence (first the “darkest” then the rest of the pixels). I want to achieve the effect - “so that the pixels, like water, fill the empty mouth of the river.” But I couldn’t get the array of pixel colors. I’m here to get any help.
Cocos
FEBRUARY 28, 2024
But I don’t understand whether these are rgba textures or just rgba colors that are superimposed on top of the texture. I tried to display in the picture the movement pattern of drawing the appearance of pixels. Now I understand that this o *= vec4(1, 1, 1, alpha); is rgba.
The Astronauts
JUNE 23, 2022
PC GPUs use “BCn” texture compression formats (see “Understanding BCn Texture Compression Formats” by Nathan Reed or “Texture Block Compression in Direct3D 11” by Microsoft). Why would you want that? After all, isn’t that done by the GPU, magically and efficiently? Normally, yes.
2d Game Art Guru
APRIL 5, 2023
Creating and Working with Textures in Affinity Designer Affinity Designer Video tutorials These two new videos focus on the use of textures in Affinity Designer. Create and work with textures from photos taken with your mobile phone. It’s not entirely necessary for most texturing tasks. older tutorials ].
Cocos
NOVEMBER 19, 2023
You can pass your render texture to Camera as a targetTexture. Or even use special custom layers for nodes that should be visible by camera with render texture target. You can use second camera for it.
Cocos
MARCH 25, 2024
not file size large, but actual pixel size… if you have anything over 2k, I’d highly recommend making it smaller and testing. ) Also, take a look at the sprite data of the images that are showing up black… are any of them abnormally large?
PreMortem.Games
JANUARY 15, 2024
The game’s graphics showcase a distinctive fusion of modern 3D visuals with a nostalgic pixel-art look. This approach, especially when combined with pixel art, created a visually appealing effect that resonated with me.” “This approach, especially when combined with pixel art, created a visually appealing effect that resonated with me.”
Cocos
MAY 22, 2023
I am rendering the game through RenderTexture for pixelated effect and when it’s enabled, I can’t shoot through it. Canvas Disabled and Target Texture not set (click for more details) Canvas Enabled and Target Texture set (click for more details) Project files: 5.3 MB file on MEGA
Cocos
APRIL 27, 2023
The black border is due to the fact that in the WebGL program, when drawing, the texture object’s Filter is set to gl.Linear (linear filtering), when a semi-transparent pixel is sampled adjacent to a fully transparent pixel during pixel interpolation (e.g.,(0.1)).0, 0) of this kind) produces black or white pixels.
Cocos
APRIL 18, 2024
Principle Since it’s an outer stroke, it doesn’t occupy the pixels of the original image to draw the edges. Remember the previous article, where we used the image’s Alpha to find edges, determining whether there were pixels with Alpha of 0 around the image. First, we get the uv of the surrounding pixel through the offset uv.
Cocos
FEBRUARY 16, 2023
The vertical axes of textures and picture pixels is shown above, when sampling textures in shaders, that is from top to bottom, which is top-right corner. This is consistent with how most image file formats store pixel data, and with how most graphics APIs work (including DirectX, Vulkan, Metal, WebGPU, but not OpenGL).
Cocos
JUNE 29, 2023
SDFs make specific textures that give a pixel a value for the distance corresponding to the boundaries of the image. So using the SDF we discussed allows the fonts to be filled in with the correct pixels, no matter the size, with the help of the SDF shader information. To fix this, the use of SDFs are used.
iXie gaming
JUNE 28, 2024
Other Specialized 2D Tools Pyxel Edit For games that use retro pixel art, Pyxel Edit is a must-have tool. TexturePacker helps by automatically packing many sprites into one texture atlas, which reduces the number of draw calls and improves overall rendering efficiency. Pyxel Edit: Perfect for creating retro pixel art.
Cocos
DECEMBER 25, 2023
const vec3 weight = vec3(0.2126, 0.7152, 0.0722); vec3 Grayscale(in vec3 o, float value){ float lumin = dot(o, weight); vec3 final = mix(o, vec3(lumin), value); return final; } vec4 frag() { vec4 pixel = texture(mainTexture, v_uv); pixel.rgb = Grayscale(pixel.rgb, intensity); return pixel; } 2.
Game Development
JANUARY 23, 2019
Then set the pixels per unit to 64 and click apply to update the sprites. Full Unity 2D Game Tutorial 2019 – Mini Map Render Texture. In order to do that we first need to make a render texture. Name our render texture to mpRenderTexture and drag it into our camera’s target texture. Mini Map Mask.
Mircosoft Game Dev
JUNE 5, 2018
This is a screenshot that displays the object-space position of each pixel as the color. That was fixed by reflecting the view-vector with the normal of the current pixel. A mipmap is a smaller version of the original texture, usually filtered in a special way to make them look nicer when they are viewed from an angle or far away.
Nvidia
NOVEMBER 21, 2023
For example, a shader can use warp shuffle instructions to exchange data between threads in a warp without going through shared memory, which is especially valuable in pixel shaders where there is no shared memory. This example, on the other hand, can be plugged into virtually any pixel shader, and the effect is obvious. x, u1 mov r3.yz,
Big Games
JANUARY 8, 2024
Buckle up, aspiring developers, because the barrier to entry just shrunk to the size of a pixel! Sketch a rough concept, set some parameters, and Dimensions will generate 3D models, textures, and animations. Have you ever dreamt of crafting your own epic game? It can even help define core loops and progression systems.
Game Errors
NOVEMBER 17, 2023
In-Game Settings: Incorrect or overly demanding in-game settings, such as high-resolution textures or advanced graphical effects, may strain the system. Adjust parameters such as resolution, texture quality, shadows, and effects to lower settings. Launch Persona 5 Tactica. Navigate to the Settings or Options menu.
Mircosoft Game Dev
NOVEMBER 27, 2020
New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Rewritten and greatly improved FBX importer. beta 3, only classical build for now).
Mircosoft Game Dev
NOVEMBER 18, 2020
New option to snapping 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions (new in 3.2.4 GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). GLES2: Various improvements to 2D batching ( GH-42119 ).
iXie gaming
JANUARY 11, 2023
You Mostly use it for making 3D models, adding texture to your 3D models as well as rigging and animating them. In addition, it features its own game engine, but in terms of 3D modeling, you can also use it for rigging, animating, texturing, and more. You can use it for both digital paintings and pixel art.
Game Errors
NOVEMBER 22, 2023
Lower Graphic Settings : Look for graphics settings and reduce the quality of textures, shadows, and effects. Adjust for Performance : Find and adjust settings that affect performance, such as texture filtering and anti-aliasing, to favor performance. Save Changes : Make sure to save your new settings before exiting.
Mircosoft Game Dev
JANUARY 23, 2018
implement basic texture loading. implement basic texture loading. The RasterizerStorage interface has methods for creating and modifying various resources such as textures, shaders, materials, meshes and many more. The first step towards getting the 2D engine working was to have proper texture loading. Done December 2017.
Mircosoft Game Dev
JUNE 30, 2019
This means that if you wanted to run custom low-level rendering code to a texture or buffer, custom post-processing, custom drawing code (other than what Godot shaders allow), custom compute, etc., flags on imported textures. One of the main features that will be present in Godot 4.0 is the new RenderingDevice abstraction.
iXie gaming
JUNE 20, 2024
Every new game brings different artistic styles, from lifelike graphics to the charming look of old-school pixel art. Creative techniques like canvas textures and cell shading can help your game stand out, leaving a memorable impression on players and keeping your game popular in the competitive gaming world.
Mircosoft Game Dev
JANUARY 7, 2021
New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Rewritten and greatly improved FBX importer.
Mircosoft Game Dev
DECEMBER 11, 2020
New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Rewritten and greatly improved FBX importer.
Mircosoft Game Dev
JANUARY 28, 2021
New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Rewritten and greatly improved FBX importer. Rendering: New dynamic BVH ( GH-44901 ).
Game Errors
NOVEMBER 17, 2023
Settings like high-resolution textures, shadow details, and anti-aliasing, if set too high, can strain your system. Lower settings like shadow quality, texture resolution, and anti-aliasing. Here’s how to do it: Lower Graphical Details : Settings such as shadows, textures, and effects can be quite demanding.
Mircosoft Game Dev
APRIL 30, 2020
It supported roughness, but it did so in a way where the texture reads appeared rough, but not the reflected image (the edges of the reflected objects remained intact). They are very easy to use, just select the right texture channels and blending options and they work without much hassle. New screen-space reflection. Light projectors.
Mircosoft Game Dev
JANUARY 16, 2021
New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Rewritten and greatly improved FBX importer. Rendering: New dynamic BVH ( GH-44901 ).
Sirlin
MARCH 18, 2015
Rather than each “pixel” of coin being on or off, you can carve a 3D shape into it. We can use different textures. By making the background a rough texture and the figure a smooth texture, when light bounces off the coin it will be easier to separate the figure from the background.
Mircosoft Game Dev
FEBRUARY 12, 2021
New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Rewritten and greatly improved FBX importer. Rendering: New dynamic BVH ( GH-44901 ).
iXie gaming
MAY 24, 2023
Machine learning algorithms now generate realistic textures, procedural landscapes, and lifelike animations, reducing the time and effort required by human artists. Artificial intelligence (AI) upscaling algorithms have been created for this purpose; they may take a low-resolution image and produce a version with significantly more pixels.
Mircosoft Game Dev
DECEMBER 8, 2021
Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Import: Fix incorrect glTF cubic spline interpolation times/values size error ( GH-54805 ). iOS: Capture and display xcodebuild output ( GH-54711 ).
Mircosoft Game Dev
FEBRUARY 23, 2021
New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Rewritten and greatly improved FBX importer. Rendering: New dynamic BVH ( GH-44901 ).
Cocos
AUGUST 16, 2023
Simply put, Gaussian blur takes every pixel on an image and processes it with the following process. To put it bluntly, it’s a simple weighted sum: while sampling the target pixel, sample some of the surrounding pixels and give each pixel a weight (the sum of the weights is 1.0). sum += texture(outputResultMap, v_uv1).rgb
Mircosoft Game Dev
DECEMBER 17, 2021
Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Import: Fix incorrect glTF cubic spline interpolation times/values size error ( GH-54805 ).
Mircosoft Game Dev
DECEMBER 15, 2021
Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Import: Fix incorrect glTF cubic spline interpolation times/values size error ( GH-54805 ).
Game Designing
OCTOBER 2, 2023
You should also decide on the style you want to achieve, whether you’re going for cartoonish or more realistic textures. Simply switch “Lock Transparent Pixels” on to create an outline and prevent any color spills. Depending on your software, you can modify effects like motion blur.
Mircosoft Game Dev
MARCH 9, 2021
New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Rewritten and greatly improved FBX importer. Rendering: New dynamic BVH ( GH-44901 ).
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