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Ardán launches development fund for Irish indie studios

Game Developer

The IndieDev program will grant £15,000 / €15,000 to the seven studios in the island of Ireland to generate ideas and create game prototypes.

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A new era for PlayStation | Microcast

GamesIndustry.biz

You can now download or watch the latest GamesIndustry.biz Microcast, offering you a quick dive into the biggest stories from the past week. This week, we discuss the news from Sony regarding retired CEO Jim Ryan's replacement. Or rather, replacements. Plural. We reflect on the benefits of having long-serving execs like Herman Hulst and Hideaki Nishino in charge of PlayStation , as well as the challenges they face and the platform holder's increased focus on player engagement over units sold.

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Phoenix Labs lays off staff, cancels games in major restructuring

Game Developer

Update: The studio behind Dauntless and Fae Farm has laid off an unknown number of employees and cancelled a game "mere weeks" away from launching in Early Access.

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UK government responds to Stop Killing Games campaign

GamesIndustry.biz

A public campaign to prevent publishers from pulling online support from video games in a way that makes them unplayable has prompted a response from the UK government. The Stop Killing Games campaign organised a petition on the government's website , which passed the 10,000 signatories needed to secure a response. The statement added below the petition was attributed to the Department of Culture, Media & Sport.

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The joy of intergalactic journalism in Times & Galaxy by Copychaser Games

PreMortem.Games

In Times & Galaxy by Copychaser Games , players have the opportunity to experience the thrilling life of a space reporter for the solar system’s most trusted holopaper. However, don’t expect to break any major stories right away, as you begin at the bottom as the first-ever robo-reporter intern. But don’t despair, because the only way from there is up.

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Gotham Knights Added Multiplayer, but Divides Batman

Game Wisdom

Gotham Knights Added Multiplayer, but Divides Batman Josh Bycer josh@game-wisdom.com Gotham Knights fell into the same position that Arkham Origins did — an attempt by another studio to create a Batman game while Rocksteady was working on one. The original release was met with a mix of frustration and anger … The post Gotham Knights Added Multiplayer, but Divides Batman appeared first on Game Wisdom.

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EA is diverting 100 percent of Immortals of Aveum net sales revenue to Ascendant Studios

Game Developer

With Immortals of Aveum hitting EA Play and Xbox Game Pass, Electronic Arts is passing all net sales revenue to its developer.

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PlayStation names Hermen Hulst and Hideaki Nishino as its new CEOs

GamesIndustry.biz

Hermen Hulst and Hideaki Nishino will jointly succeed Jim Ryan as the CEOs of Sony Interactive Entertainment. Hulst is CEO of the newly named Studio Business Group, which includes all of PlayStation’s first-party teams, plus covers the development of PlayStation IP onto other mediums, such as TV and film. Hulst was already head of PlayStation Studios.

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The closure of four studios casts a shadow on Microsoft’s commitment to innovative content

PreMortem.Games

Layoffs and studio shutdowns are barely newsworthy anymore, considering their frequency. It nevertheless came as a surprise when Microsoft emailed everyone about the planned shutdown of four Bethesda Studios last week: Arkane Austin (maker of Redfall), Tango Gameworks (Hi-Fi Rush, The Evil Within), Alpha Dog Games (Mighty Doom), and Roundhouse Studios.

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GameMaker in 2024

Game From Scratch

GameFromScratch.com GameMaker in 2024 GameMaker just outlined new features coming to the seminal game engine GameMaker in 2024 and there are some pretty massive changes on the horizon. Highlight new features coming to GameMaker include: New Code Editor This is actually already available in the GameMaker beta (check it out in action here). This […] The post GameMaker in 2024 appeared first on GameFromScratch.com.

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NVIDIA TensorRT 10.0 Upgrades Usability, Performance, and AI Model Support

Nvidia

NVIDIA today announced the latest release of NVIDIA TensorRT, an ecosystem of APIs for high-performance deep learning inference. TensorRT includes inference. NVIDIA today announced the latest release of NVIDIA TensorRT, an ecosystem of APIs for high-performance deep learning inference. TensorRT includes inference runtimes and model optimizations that deliver low latency and high throughput for production applications.

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Marvel's Midnight Suns director worries the card-based combat kept players away

Game Developer

Former Firaxis Games creative director Jake Solomon looks back on how the complex card system of Marvel's Midnight Suns may have hurt the game's marketability.

Games 305
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Square Enix embarking on "aggressive multiplatform strategy" as profits drop 70%

GamesIndustry.biz

Square Enix has released its financials for the fiscal year ended March 31, 2024, with the results largely below what it had previously forecasted. As a result, the firm is set to implement a brand new strategy going forward, hoping to achieve "stable profit generation" in its digital entertainment segment by 2027. Square Enix's digital entertainment sales were ever so slightly up, mainly thanks to its HD Games sub-segment, the firm said.

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Games industry keeps getting worse with Damien Evans

Game Dev Unchained

In the ever-evolving landscape of the video game industry, one thing has become painfully clear: instability. I’ve had the privilege of speaking with numerous industry professionals about the challenges they face over the years. One such conversation, which left a significant impact on me, was with Damien Evans. We discussed the ongoing struggles within the industry, particularly the recent wave of layoffs and their profound impact on employees.

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Instant Realistic Lighting in Godot

Game From Scratch

GameFromScratch.com Instant Realistic Lighting in Godot Out of the box the lighting system in Godot doesn’t give amazing results. In fact, out the box the lighting system in the Godot game engine ONLY works in the editor, which can be more than a bit confusing for beginners. Thankfully we have an in-depth lighting tutorial that will […] The post Instant Realistic Lighting in Godot appeared first on GameFromScratch.com.

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Crank the World: Playdate demo

The Astronauts

You know Playdate, the cute yellow console with a crank? I think I saw it in person last year via Inês, and early this year they started to have Lithuania as a shipping destination, so I got one. And then what would I do with it? Of course, try to make a demoscene demo :) First impressions The device is cute. The SDK is simple and no-nonsense (see docs).

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Book Excerpt: Ultima and Worldbuilding in the Computer Role-Playing Game

Game Developer

'Ultima and Worldbuilding in the Computer Role-Playing Game is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry.

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Epic €1.1m fined for breaking EU consumer law in Netherlands

GamesIndustry.biz

Original Story: The Netherlands Authority for Consumers and Markets has fined Epic Games €1,125,000 for using "unfair commercial practices" aimed at children in Fortnite. An investigation by the ACM found that the company "exploited [the] vulnerabilities" of children through design choices in its item shop. This included using demanding phrases such as "get it now" or "buy now" on certain advertisements, which the ACM described as an "illegal aggressive commercial practice.

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I got distracted and built a Physically-Based Renderer

Harold Serrano

I was completely immersed in rewriting my game engine when I stumbled upon these captivating images. The author experimented with the properties of various metals and demonstrated how to create them in a Physically-Based Renderer through renderings. They looked so cool that made me wonder if I could build a Physically-Based Renderer myself and render these metals.

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Hello, can I ask how difficult is for developers to add accessibility features to games? I am aware it probably varies by type. Recently, I asked if a sound only minigame in one video game could be reworked to add visual cues, as I am deaf. Lot of other fans harped on me its too much work for little gain, too difficult, that it takes away precious developers time, etc. So now I wonder how complicated such thing actually is and how devs view it. Thank you.

Ask a Game Dev

They're not wrong in that building such things isn't free. However, you're also right in that we on the dev side should be thinking about better ways of doing this - there isn't only one solution to these problems. Whatever final solution we implement doesn't have to be the most expensive means of doing so. It's actually up to us to think of better/more efficient ways of doing the things we want to do.

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Gamer Deep Lore, Exhibit #3. The Tomb of Horrors.

The Bottom Feeder

The first edition. My own personal copy. I was so disappointed when I realized that awesome bird dude isn’t in the adventure. Second printing, with a color cover. Where’s mah bird dude? The myth, the legend, the 1978 Dungeons & Dragons murderfest Tomb of Horrors. Famed for its difficulty, it was the most infamous of the early TSR Gary Gygax modules.

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Hooded Horse co-founder says publishers should ditch 'horrible' recoup clauses to help devs

Game Developer

"It's fundamentally stupid to have recoup terms where publishers protect all of their downside risks and recover all the money first.

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PlayStation full-year revenues rise to $27.5 billion but narrowly misses PS5 sales target

GamesIndustry.biz

Sony has released its full-year financial results, showing a solid twelve months for its PlayStation business ahead of a year in which it is forecasting declines. The platform holder saw net sales for its Game & Network Services division, which includes PlayStation, rise by 17% year-on-year to ¥4.3 trillion ($27.5 billion), while operating income rose 16% to ¥290.2 billion ($1.9 billion).

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Omeda Studios swaps out ‘Predecessor’ backend in less than five months using Amazon GameLift and Pragma

AWS Games

It’s hard to overstate the dedication of Omeda Studios developers working on the multiplayer online battle arena (MOBA) game “Predecessor.” Its core team has developed the game since 2018, even though the studio was officially formed in 2020. Made by fans, for fans, “Predecessor” was born out of the ashes of “Paragon,” a MOBA game developed by Epic Games from 2016-2018.

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Unity CREATE Head Marc Whitten Resigning

Game From Scratch

GameFromScratch.com Unity CREATE Head Marc Whitten Resigning The last major player in the entire Unity run-time fee fiasco, Marc Whitten, head of Unity CREATE (the division responsible for the Unity game engine) has announced his resignation. Marc was famously the person who stepped forward to apologize for the entire fiasco and may or may not have been […] The post Unity CREATE Head Marc Whitten Resigning appeared first on GameFromScratch.com.

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AppLovin's Modern Community and The Power of Game Narrative

Deconstructor of Fun

Written by Ahmetcan Demirel , the maestro of product management and a podcast host ( Game Dev Diary ) from Germany! With a knack for puzzle, arcade, and simulation games. When Ahmetcan isn’t busy crafting analysis or designing killer features for consulting clients, you’ll find him exploring Berlin's vibrant tech scene or writing for Deconstructor of Fun in one of the hipster cafes of the city.

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Ubisoft laid off 1,700 workers on the path to its highest net bookings ever

Game Developer

Ubisoft's net bookings rose 33.5 percent in 2023 through 2024, but it's laid off 1,700 employees since 2022.

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The former Ubisoft dev who wants to bring back the golden age of JRPGs

GamesIndustry.biz

New developer Studio Camelia is launching its Kickstarter campaign today for Alzara Radiant Echoes, a Mediterranean-inspired JRPG that features work from renowned Dark Souls composer Motoi Sakuraba and Genshin Impact artist Yoshiro Ambe. It's the French studio's debut title, after the developer was set up back in 2021 by CEO and creative director Emma Delage, who previously worked at Ubisoft on the likes of the Ghost Recon franchise, Watch Dogs Legion, Beyond Good & Evil 2, and more.

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Add to Home Screen button

Cocos

My goal is to add a button that users can click on our mobile web app, which allows them to add a shortcut on their devices’ home screen. I understand that in most mobile browsers, there is already a built-in function to achieve this, usually in the menu. However, I would like it to be more visible and available to users. The problem I am facing is that the project build is unable to copy over my manifest.json file from the build-templates folder to the build folder.

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Low Poly Game Dev Humble Bundle

Game From Scratch

GameFromScratch.com Low Poly Game Dev Humble Bundle There is new Humble Bundle of interest to game developers, the Low Poly Game Dev Bundle is a collection of low polygon game assets from Eldamar Studio and AnimPic Studios. The AnimPic assets are for Unreal Engine and Unity but can easily be exported to other game engines, the Eldamar […] The post Low Poly Game Dev Humble Bundle appeared first on GameFromScratch.com.

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As Square Enix changes it’s strategy from focusing on one platform to aiming for multi-platform releases, I wonder- how much effort does it take to do multiplatform dev from the start versus porting to them later? And even then- how long DOES it take / cost to make to make a port from a comparative platform like say, PS5 to Xbox Series? Is there a way you can use your experience in the industry to guess an average, or is it completely different from game to game and you can’t make any estimations without WAY more data? I guess I’m just curious why SquareEnix released 15 for all formats to greater sales than either XVI or VIIremakes, but still decided to go PS first, others way later down the line.

Ask a Game Dev

The good news is that the PS5 and the XSX aren't too far away from each other in terms of hardware power and architecture. Further, developing on XSX also mostly works out of the box with DirectX, which means it is easy to also get the game running on PC. It's relatively easy to build a game out of a generic system and task our engine programmers with getting that generic system working on each of our target platforms.

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Sharing laughs and swapping save files in Athenian Rhapsody

Game Developer

Creator Nico Papalia talks about what thoughts went into creating a game where no two playthroughs should be the same and how he turned player saves into collectibles.

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PC and console game sales fall in Europe over April as major releases dry up | European Monthly Charts

GamesIndustry.biz

April PC and console game sales fell 6.2% year-on-year in Europe, with 10.5 million games sold. That’s according to GSD data, which tracks digital sales for most major games companies across the whole of Europe, and all physical game sales in all major European markets. April was a very quiet month for games. The only new game in the Top Ten is Stellar Blade for PS5, which starts at No.9.

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Erenshor, A "Simulated" MMORPG update

Indie DB

Brian over at Burgee Media has captured some raw footage of two different styles of combat in Erenshor, and he wants to share them with you!