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Why Doesn't Everyone See the Importance of Preserving Our Past?

Game Developer

The Entertainment Software Association recently came out against the preservation of past games. This short post is a plea for common sense and a recognition of the importance of videogame history.

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How accessible are game engines, and how much is still to be done?

GamesIndustry.biz

Game development is, in some ways, more accessible than ever. Between the ease-of-use of engines like RPG Maker to the release of titles like Game Builder Garage that gamify the act of development itself, there are countless ways into game development that do not require previous experience of coding or design. The opportunity for creation with engines like Unreal, Unity and more is enormous.

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ESA says members won’t support any plan for libraries to preserve games online

Game Developer

Libraries' attempts and proposed plans for archiving older games don't strike a chord with the ESA, which still thinks it remains publishers' burden.

Games 363
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Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

Like most times in horror stories, it starts out as a normal night. A rookie zookeeper straps on their bodycam and begins making the rounds on their first-ever night shift. But soon, you discover that things are far from normal in this zoo. A terrifying parasite is spreading, mutating some of the animals into grotesque, blood-thirsty monsters ready to kill their way out of their cages.

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Godot x The Forge Collaboration Over

Game From Scratch

GameFromScratch.com Godot x The Forge Collaboration Over We reported back in December 2023 of a collaboration between Google, The Forge and Godot focused on improving Android support in the Godot game engine. Essentially Google paid for several months of The Forge development time focused on Android improvements, although the major improvement of Vulkan optimization will help all […] The post Godot x The Forge Collaboration Over appeared first on GameFromScratch.com.

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A Command & Conquer Retrospective

Game Wisdom

A Command & Conquer Retrospective Josh Bycer josh@game-wisdom.com For my RTS book I am writing, I decided to take it upon myself to replay the entire Command & Conquer series as I only played bits and pieces of them back in the day. Returning to the game that … The post A Command & Conquer Retrospective appeared first on Game Wisdom.

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Final Factory by Never Games takes automation into space and adds bullet-hell

PreMortem.Games

He got the idea after playing Factorio for hundreds of hours, but in the six years of development that followed, Ben Ryding came up with a delightful twist on the genre. Final Factory blends factory building and spaceship design with RTS-style troop commanding and classic bullet-hell gameplay. Pretty impressive for a largely solo-developed game. “At this stage the game is more like a cross between Factorio and Cosmoteer ”, explains Ryding.

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FTC bans non-compete clauses

GamesIndustry.biz

The Federal Trade Commission today published a final rule banning non-compete clauses in contracts. "Noncompete clauses keep wages low, suppress new ideas, and rob the American economy of dynamism, including from the more than 8,500 new startups that would be created a year once non-competes are banned," FTC Chair Lina M. Khan said in announcing the rule.

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Brackeys Returns – Making Godot Tutorials

Game From Scratch

GameFromScratch.com Brackeys Returns – Making Godot Tutorials Brackeys is perhaps one of the largest, if not the largest, tutorial YouTubers for the Unity game engine. In 2020 Brackeys suddenly called it quits posting a goodbye video on YouTube. That seemed to be the end of this influential channel, until the entire Unity runtime fee fiasco occurred and […] The post Brackeys Returns – Making Godot Tutorials appeared first on GameFromScratch.com.

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Cthulhu's Reach now in Early Access

Indie DB

Our journey with 'Cthulhu's Reach: Devil Reef' has led to our most ambitious game yet. After nearly two years of work, we're exploring new features and engaging the community through Early Access, aiming for a release around Steam Scream 2024. Our project.

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FTC banning 'restrictive and exclusionary' noncompetes in the U.S.

Game Developer

The ban could have a tangible impact on workers in the video game industry, where noncompetes have been used to prevent staff from moving between studios.

Studios 318
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Losing your Religion with arthouse adventure Indika by Odd Meter

PreMortem.Games

If Triple-A games are the equivalent of Hollywood blockbuster movies and indie games are comparable to independent films, then you could call Indika by Odd Meter an arthouse experience. The game, centered on a nun grappling with the voice of the devil within her, deviates from the standard in almost every aspect. This is very intentional, according to Founder and Game Director Dmitry Svetlow.

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Inside Rare’s new solar-powered Barn X

GamesIndustry.biz

About a year ago, one of Rare's fans noticed something on Google Maps. The Xbox developer's offices are at the heart of Manor Park, a huge area of land surrounded by trees, ponds and greenery, which the studio fully owns. It moved there in 2001 and the complex is made up of a central building and four barns – A, B, C and D. Then last year, Google revealed the existence of a fifth barn, and one substantially bigger than all the others.

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Godot… But Prettier

Game From Scratch

GameFromScratch.com Godot… But Prettier There is no question that the Godot game engine has come a long way in a relatively short period of time. You can actually trace the evolution of the Godot game engine from prelease to today here. One area Godot has often trailed the competition though is in aesthetics. In […] The post Godot… But Prettier appeared first on GameFromScratch.com.

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Mistral Large and Mixtral 8x22B LLMs Now Powered by NVIDIA NIM and NVIDIA API

Nvidia

This week’s model release features two new NVIDIA AI Foundation models, Mistral Large and Mixtral 8x22B, both developed by Mistral AI. These cutting-edge. This week’s model release features two new NVIDIA AI Foundation models, Mistral Large and Mixtral 8x22B, both developed by Mistral AI. These cutting-edge text-generation AI models are supported by NVIDIA NIM microservices, which provide prebuilt containers powered by NVIDIA inference software that enable developers to reduce deployment times f

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Solo-Devs and Risk-Takers (An Artistic Exploration of Experimental Tools)

Game Developer

Tools outside of the mainstream, made by just one person, a group of friends, or a small team… all asking “what if”, and then exploring how their tool can empower creation in an idealistically creative way.

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Major Marble now on IndieDB and Steam

Indie DB

Complete challenging puzzles in Puzzle Mode or create awe-inspiring tracks in Sandbox Mode. Customize your courses and enjoy fully simulated physics!

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Embracer CEO Lars Wingefors: "I'm sure I deserve a lot of criticism"

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Lars Wingefors, CEO of the Embracer Group, has acknowledged the backlash against himself and his company in the wake of mass layoffs and studio closures. Speaking to GamesIndustry.biz after the group announced it would be split into three , Wingefors told us he has been "taking a lot of hits and criticism, both internationally and in Sweden.

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Gamer Deep Lore, Exhibit #2. Fringeworthy.

The Bottom Feeder

My first edition copy, released 1982. This rare collectable is now worth … about as much as I originally paid for it. This is my first edition copy of Fringeworthy, out in 1982. It was one of my favorite games, the first alternate world RPG. Basically, each character was "Fringeworthy," so you could travel to alternate worlds. Where Hitler took over the world, or you had to marry a catgirl, or Cheetos were blue, or something like that.

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All Unity Muse are capabilities now available in the Editor, plus 3 new updates

Unity Blog

Unity Muse users can now use all 5 AI capabilities in the Editor to complement your creative process & streamline development – plus, check out 3 new features.

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Embracer CEO Lars Wingefors hopes to stick around until at least 2041

Game Developer

Fresh from cutting 1,400 jobs and shuttering numerous Embracer studios, Wingefors reassures investors he's here for the long haul.

Studios 318
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What is FlatBuffers?

That One Game Dev

FlatBuffers is a serialization library developed by Google. In this article I will talk a bit more about them and about binary serialization. The post What is FlatBuffers? appeared first on That One Game Dev.

Dev 72
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Embracer Group splits into three: Everything you need to know

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Embracer Group has announced its split into three separate companies. The three entities created will independently publicly listed on Nasdaq Stockholm. These companies are currently being referred to as Asmodee Group, Coffee Stain & Friends, and Middle-Earth Enterprises & Friends – although the latter two will be given a new name at a later date.

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Unreal Engine 5.4 Released

Game From Scratch

GameFromScratch.com Unreal Engine 5.4 Released Epic Games have just released Unreal Engine 5.4 first previewed at the GDC 2024 State of Unreal. There are as always hundreds of new features in UE 5.4, but a big focus in this release is on the new animation tools built directly into Unreal Engine. This will prevent animators […] The post Unreal Engine 5.4 Released appeared first on GameFromScratch.com.

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Dungeon Inn - Demo Update 2

Indie DB

Dungeon Inn - Demo Update: Changed UI/UX at 'Manage Inn' New Events, Fame, Inn Ability, New language Added(French)

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Kazuma Kaneko, longtime Atlus artist, departs after 35-year run

Game Developer

During his Atlus tenure, Kaneko touched everything from Persona to Shin Megami Tensei and Soul Hackers to even Devil May Cry.

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Valeo unveils in-car XR racing game at SXSW

Unity Blog

Valeo Racer is an in-vehicle, XR game, combining the real-world driving environment and virtual 3D elements to create a unique and immersive experience.

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Atari relaunches Infogrames, acquires Totally Reliable Delivery Service

GamesIndustry.biz

Atari has announced the revival of the Infogrames brand, relaunching it as a publishing label. Infogrames will focus on publishing and acquiring IP, the first of which being Totally Reliable Delivery Service, which it purchased from Tiny Build. The terms of the acquisition were not disclosed, but Atari said it includes the 2019 game, its trademarks, and "underlying property.

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Cutting QA Cost - Insights on Outsourcing vs Inhouse Teams

Rocket Brush Studio

Software testing cost estimation is pivotal in software development, simplifying tasks, and supporting comprehensive project management. As we navigate the complexities of determining the cost of software testing, it's crucial to evaluate the average cost of software testing through different approaches——outsourcing versus in-house teams. This analysis sheds light on software testing cost savings and delves into aspects such as QA software testing salary, software tester salary, and software tes

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Murder On Space Station 52

Indie DB

I break down the process of taking my physical hand-drawn art and creating an in-game scene for my upcoming game Murder On Space Station 52.

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Lars Wingefors says splitting Embracer was for the greater good.of business

Game Developer

The companies that previously made Embracer's games portfolio are also tasked with paying off its $1.5 billion debt.

Games 317
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Unity AI Muse Tools Review

Game From Scratch

GameFromScratch.com Unity AI Muse Tools Review Unity have recently announced that all 5 in development Unity AI tools are available inside the Unity editor. They have also made a 2 week free trial available for everyone to test them out. So that is exactly what we have done, going hands-on with Muse Sprite, Muse Texture, Muse […] The post Unity AI Muse Tools Review appeared first on GameFromScratch.com.

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Lars Wingefors on why Embracer is going away, and what happens next

GamesIndustry.biz

When Embracer CEO Lars Wingefors declared an end to the company's nine-month restructuring program at the start of this month, you would have been forgiven for assuming that things would finally settle for the troubled games group. That assumption was brought into question on Monday when the company announced it would be splitting into three separate entities : Asmodee Group, Coffee Stain & Friends, and Middle-earth Enterprises & Friends (with new official names for the latter two to be

Games 130
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Top Considerations for Nintendo Switch Ports

Starloop Studios

Nintendo Switch game ports are among the most interesting development projects in the gaming industry. Though every game porting project features its share of unique aspects, challenges, and considerations, there is nothing quite like developing Nintendo Switch ports. Due to the Nintendo Switch being a hybrid home console and handheld, developers can [.

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