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A day in the life of a localization project manager

Game Global

We continue our series of articles about essential roles in the video game localization industry with Gérard Barnaud, a Localization Project Manager at Ubisoft , and speaker at our first Game Global Summit in Warsaw. Gérard shares with us the tasks and challenges of a localization PM, as seen from the buyer’s side.

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Daniel Macharia’s bold leap from banking to video games

PreMortem.Games

In 2013, Daniel Macharia made the scariest decision of his life. He fell in love with driving games like C3 Racing, Forza, Turismo, and Project Scars. One day he played Tekken 3 and he was hooked. “I He decided to leave his career in banking for video game development a month before his 25th birthday.

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My Programming Journey – What’s Yours?

Retro Game Coders

Even though my cousin upgraded to the Commodore 64 , and I was of course super jealous, the Vic 20 to this day has a special place in my heart. BBC BASIC My junior school acquired a BBC microcomputer as part of a national initiative run by the BBC called the Domesday Project. Where would you like to go with your coding?

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The Remote Work Experiment is Over (?)

Deconstructor of Fun

WFH Friday is a four-day work week. Full WFH is a two-day workweek. We will share our findings in our next newsletter! game industry work satisfaction survey “It’s time to admit that remote work doesn’t work. When people are not in the office, every interaction has to be planned in advance. in 2012 for $1.2 in 2012 for $1.2

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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

It’s a great way to find talented and enthusiastic folks to help out on projects. We caught up with Alan, Do, and Alexios, to hear more about Gerel: Against the Corvus Empire— a recent recipient of an Epic MegaGrant —their contribution to the project and the benefits of working in a global team. About Gerel: Against the Corvus Empire.

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Godot Showcase - Hive Time developer Cheeseness talks about his experience

Mircosoft Game Dev

This week, we've interviewed Cheeseness about his project Hive Time. I like to contribute to Free/Open Source Software projects when I have time, and release my own work under F/OSS and open culture licences when appropriate. Introduce your project in a few sentences: description, supported platforms, release date, etc.

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How to build successful VR games as a solo developer

Game Analytics

Being a one-man studio, Sergio managed to produce, release, and publish two successful VR titles. I always wanted to make games – I even did small projects when I was a teen and carried on while studying computer science. And I always had a side project on the go.”. One of my coworkers brought in their Oculus Rift DK1 one day.

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