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Saber's Matthew Karch: "The AAA model is going to change"

GamesIndustry.biz

While there are still a number of AAA games heading to consoles and PC by the end of the year, it's currently a quieter line-up than we would historically expect and some heavy hitters that are most likely to move the needle, such as Grand Theft Auto 6, aren't due until next year.

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Warner Bros. addressing "volatile" AAA console space with live services, mobile free-to-play

GamesIndustry.biz

Discovery has been historically focused on AAA console games, but the company's CEO and president of global streaming and games JB Perrette wants to change that. The gaming business of Warner Bros.

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Re-koup: "It’s time for publishing to change"

GamesIndustry.biz

One need only take to their social media platform of choice to gauge the popularity of publishers among modern gamers. However, it is fair to argue that, at a time when the AAA model that has ruled the roost for decades is under more threat than ever opportunities await for those who strive to evolve.

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Several genres have gone extinct in the AAA space. Point and click adventure games, plastic instrument rythme games, and others are on life support like RTSes. What other genres do you think are next of being unprofitable at AAA production values?

Ask a Game Dev

For example, I think fighting games that aren't Street Fighter or Mortal Kombat have little chance of AAA success nowadays. I think that shoot-em-ups, brawlers, and platformers fell down there a long time ago. Uncharted) have also become unsustainable outside of special circumstances like being platform exclusives.

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Hello. I have a question regarding the “maths” of AAA game budgets. You’ve offered very interesting insight from the “other side” of the DLC/Microtransactions debate in the past. However, consider this simple example : $60m cost to make a AAA game. $60 per copy. That comes to 1m copies to break even. 2m copies for 100% return. Given that AAA games sell around 5m copies, are the likes of Jim Sterling, Angry Joe to TotalBiscuit really in the wrong for railing against “AAA greed”?

Ask a Game Dev

So… for a moment, let’s put aside the fact that the purpose of a publicly traded company like most AAA game publishers (Nintendo, Ubisoft, Take Two, EA, Activision, Sony, Microsoft, etc.) Marketing AAA games is expensive. You’re totally into this new AAA game, so you pick up a brand new copy for $60 at your favorite local game store.

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Developers’ Guide to Multi-Platform Game UI Design Best Practices

Starloop Studios

Video game UI requires certain elements regardless of platform, but the platforms can have wildly different requirements from game UI design. PC, console, mobile, and any other platforms imaginable have much in common regarding their needs from game UI design, but they [.]

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The Porting Blueprint: Unlocking Success in Cross-Platform Development

Starloop Studios

In the quickly evolving world of the gaming industry, the ability to reach different audiences using different platforms through cross-platform game development can be crucial to your game’s success. Though related to game porting, cross-platform game development differs in some key ways.