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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 This alpha doesn't include official builds with.NET 6 support yet, as we still have more work to do to enable this. For users of previous alphas, we don't always have compatibility code to ease transition. alpha builds. for instructions.

Alpha 52
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Top Unreal Game Development Companies in 2024

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Unreal Engine has fast grown to be the most trusted engine in the world. A long-running Unreal engine game development company will provide a comprehensive work history, experience, reviews and client testimonials to help you decide. Expertise Unreal Engine is the most open and advanced real-time 3D creation tool.

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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

In addition, Epic Games announced the DLSS Frame Generation plugin coming to Unreal Engine in its next release. NVIDIA DLSS 3 introduces truly impressive frame generation technology and the Unreal Engine 5.2 Opacity Micro-Map (OMM) for improving RT performance in scenes with heavy alpha effects. OMM SDK 1.0

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it's getting very close to the state that we would be happy with. More engine enums are now bound with BitField, making their usage more type-safe, especially in C# ( GH-71037 , GH-71045 , GH-71116 ). beta releases.

Beta 105
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Fixing tangents for accurate normal maps

Mircosoft Game Dev

While normal maps have been a staple of the Godot render engine for years, new capabilities of the render engine introduced in Godot 3.1 also require the generation of tangents and bi-tangents (often refered to as binormals in engines' documentation) to function correctly.

Mesh 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it’s getting very close to the state that we would be happy with. More engine enums are now bound with BitField, making their usage more type-safe, especially in C# ( GH-71037 , GH-71045 , GH-71116 ). beta releases.

Beta 81
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Godot 4.0 optimization progress report

Mircosoft Game Dev

are done, I have spent the past two months optimizing the rendering engine, both on the CPU and GPU side. Instancing is used to render similar objects (mesh, material and misc settings), reducing the pressure over the rendering API. There are special versions of meshes to render when doing shadow maps or depth pre-pass.

Culling 52