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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Unity Technologies Assets. The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g.

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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

We’re not really doing anything with shaders or post processing in the tutorial, so depending on where you want to take the tutorial later, its really up to you which you choose. Type in mesh in the search and select MeshInstance3D. Search for mesh and again choose MeshInstance3D. We’ll start with the Dirt texture.

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From architecture to virtual production—Aurora's real-time 3D journey

CG Spectrum

Once I had established a solid blockout and storyboard, I spent a lot of time gathering assets from Quixel Bridge , identifying what would need to be modeled/modified as well as any possible challenges (I knew early on that lighting would be an essential part of the scene). A mossy rock in The Last Voyage.

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Optimize Vegetation Generation

Mnenad

Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector. In my case I had terrible FPS with just some thousand mesh instances.

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Little Racer – 3D Art

The Knights of Unity

Almost every 3D asset is painted using only one atlas texture. We created 4 UV sets of each car and wrote a shader that swaps them. What’s more, it’s easy to imitate movement by creating a simple animation, as we did in the booster’s model. To solve the problem we rearranged the mesh and added some edge loops along track parts.

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Introducing the Godot glTF 2.0 scene exporter

Mircosoft Game Dev

We want Godot to be accessible to programmers, animators, and character artists. We hope that this makes our lives better with asset pipelines for 3D. One primary example is character animation support, where mistakes and corrupted animations abound. In some cases, broken animations could take enomous effort to correct.

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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. 3D Asset Design. The door itself has two meshes—one for dynamic use and one that is simply for decoration if desired.

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