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Play and resume animation inside script

Cocos

I have created a Prefab containing a baked skeletal animation and a typescript. After some effort, I have observed something: The animation can only play if I check the Play on load in the editor. No matter how I try to use play() inside the script, the animation will not run. How can I achieve that?

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Zoochosis by Clapperheads will make you fear those lovely animals in the zoo

PreMortem.Games

A terrifying parasite is spreading, mutating some of the animals into grotesque, blood-thirsty monsters ready to kill their way out of their cages. Looking around the zoo, my mind was already transforming the animals behind the fences into images from Adam’s post! Everyone loves animals, right? Of course, in a zoo.

Animation 152
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Noob question about scripting animation

Cocos

But you need to mount the script to the animation component and add the corresponding frame events, you can refer to github.com CocosCreatorHowToUse/proj/Demo/Creator3.7.0_UseAnimationFrameEvents at v3.7.x I guess what I’m asking is, can the inserted frame event be used a signal to trigger that change in code?

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How to run SkeletalAnimation through script?

Cocos

I also have a script attached to the prefab but nothing happens after I click. Input.EventType.MOUSE_UP, this.onMouseUp, this); } update(deltaTime: number) { } onMouseUp(event: EventMouse) { if(event.getButton() EventMouse.BUTTON_LEFT) { console.log('start anim: ' + this._startAnim); start(); console.log('start anim: ' + this._startAnim);

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Noob question about scripting animation

Cocos

So, our art director wants everything set up using timeline as much as possible so that the artists have as much control over visual aesthetic as possible… even after animations have been properly hooked up in code, the animation clips can be changed without the art team being dependent on engineering.

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Noob question about scripting animation

Cocos

Just wanted to say I figured out how the frame events work with the animation timeline and it was exactly what we needed! Thanks so much for all the input everyone!

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How to run SkeletalAnimation through script?

Cocos

The command to run animation is this._animation? _animation? play(name_of_animation_clip); I found it in this tutorial for the old version 3.2 I wonder where is the doc for manual programming for Creator 3.8