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4 Lessons from Azul for Aspiring Board Game Designers

Brand Game Development

In Azul , 2 to 4 players will collect tiles and tile their 5×5 grid in a way that allows them to get the most points. Players take turns drawing from factory tiles in the middle. After drawing tiles, you have to place all of them on your board. The way that you place tiles determines how many points you earn.

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The Ultimate Assets and Sounds Humble Bundle

Game From Scratch

It consists primarily of pixel art graphic packs (character sprites, tiles and tilemaps and effects) as well as sound packs (ambient, foley effects, sfx and more). The Ultimate Assets and Sounds Humble Bundle is a collection of game development related assets from the GameDev Marketplaces.

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Top 10 Tools Every Game Developer Needs  

iXie gaming

In this piece, we shall be looking at the best 10 tools to use for game development, including tools to make art, code, and music. Blender is an open-source free graphic software toolset. Krita is an open-source 2D graphics editor for Windows, Linux, and Mac OS. You can use it for both digital paintings and pixel art.

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Little Racer – 3D Art

The Knights of Unity

Graphic simplicity was dictated by the general idea of the game’s casualty. Every part must be set accordingly to the tiles, that size is 30x30x10. Our main goal was to create an easy to pick, approachable couch multiplayer game for up to four players. Rivals are supposed to win the slot-cars-like race set in a variety of worlds.

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A Little Something

Grumpy Gamer

Side note: Tiled is a great tile editor and come a long way since I first used it many years ago. I posted some previous screenshots of this prototype, but since then I've ripped out all the tile graphics and started over with a much simpler (almost icon) art style. A little something I've been messing around with.

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How We Printed the Tasty Humans Board Game Kickstarter

Brand Game Development

It’s a tile-placement, puzzle-solving board game for 1-4 players about villagers attacking monsters. We then paste our art into their files and make sure everything lines up. So we followed this basic process for the box, boards, rules, cards, and tiles. Except it’s from the monsters’ point of view!

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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

“In the end we’d rather tone down some of our more ambitious features to get acceptable performance, and deliver a bug-free and polished release to our players.” “Ricky has his own unique art style that he brought into the process.” ” The decision to switch engines was only made fairly recently.

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