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The sense of wonder in Verne: The Shape of Fantasy by Gametopia “It’s a tribute”

PreMortem.Games

Development studio Gametopia has translated their love and admiration for the works of the author into an original tale, told through a pixel perfect point-and-click adventure. We think it is a timeless game, both for the pixel art and for the theme of the game”, says Gonzáles. “We We wanted to pay tribute.”

Fantasy 152
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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

It’s a tribute to the time we grew up in and serves as a time capsule for that period”, says Dimas Novan, Director and Art Director of A Space for the Unbound. “We It’s the time to reminisce about the past before we completely forget about it.” “I have always been a big fan of pixel art”, says Novan. “I

Art 104
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I’m making an RPG!

Keith Burgun

(Above: some WIP pixel art from Wizbane) You might have noticed I’ve been writing about and playing a lot of RPGs recently. Final Fantasy VI-inspired pixel art. I already have a bunch of art from several different artists. Seen on the left: some WIP pixel art portraits by Blake Reynolds.)

Fantasy 119
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Godot Showcase - Primal Light developer interview

Mircosoft Game Dev

I prototyped a little top-down Zelda clone and showed it to my friend Jeff one night while we were hanging out at his apartment. We were so excited by the prospect of making a game that he dove headfirst into pixel art and I into programming. That was around August 2017. How has Godot helped you advance on your project?

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The CORVID-19 edition

Grumpy Gamer

There is a bi-weekly game prototype group I would meet up with and I do miss that. One of the changes I made to the engine was severing it from pixel art. It can still do pixel art, but it's better at doing higher res formats and I implemented Spine for character animations.

Editing 40
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Lock-down in Seattle

Grumpy Gamer

There is a bi-weekly game prototype group I would meet-up with and I do miss that. One of the changes I made to the engine was severing it from pixel art. It can still do pixel art, but it's better at doing higher res formats and I implemented Spine as an option for character animations.

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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds. New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. HTML5: Merged code for web editor prototype ( GH-42790 ). Rewritten and greatly improved FBX importer.

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