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Analysis • Sony moves away from customer electronics to become a media empire

PreMortem.Games

For years I’ve characterized the Japanese powerhouse predominantly as a consumer electronics manufacturer. Unlike Microsoft, which develops operating and application software, and Nintendo, which considers itself a toymaker, Sony has long focused on building high-quality media devices. Sony will always keep a foot in electronics.

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What build system do AAA studios typically use? I know that Electronic Arts has their own build system, but is this common?

Ask a Game Dev

This is because each game has its own file structure, asset list, and scripts that must be processed alongside building the code in order to result in a functioning game build. The larger the project/franchise, the more elaborate and powerful these build systems tend to be.

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Detective Dotson by Masala Games is a cultural joyride through modern-day India

PreMortem.Games

At first, we went looking for some assets in the marketplace to get a running start, but soon realized that there are no 3D assets representing modern India out there! At Electronic Arts he did the graphics in Will Wright’s team that created Spore. So we had to build all of that on our own.

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Top Game Development Sessions at NVIDIA GTC

Nvidia

The latest NVIDIA breakthroughs in graphics are elevating workflows in game development, and you can experience it all at NVIDIA GTC, which starts November. The latest NVIDIA breakthroughs in graphics are elevating workflows in game development, and you can experience it all at NVIDIA GTC , which starts November 8.

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Solo dev Jonathan C Haman created “the glorious Drift Type C – which no one is buying”

PreMortem.Games

Haman in his home office, surrounded by unfinished electronics projects, lit by an implausible number of computer monitors and sipping off-brand energy drinks. To get the cars in Drift Type C well… drifting, Haman fixed a fundamental flaw in the Unity assets he used: “Two lines of nasty-hack later and the cars felt great and realistic.”

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The fall of Riccitiello

Game Daily

I first interviewed John Riccitiello in the late 1990s, when he was pretty new at Electronic Arts. He said all the right things about what a great company Electronic Arts was. In those days, executive appointments from outside the gaming industry were still rare. His interest was in opportunity, growth and, of course, money.

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Fortifying the Gaming Realm: A Deep Dive into Game Security Testing 

iXie gaming

Here are a few reasons why developers must prioritize game security testing in today’s fast-paced gaming realm: 1. This results in players losing key in-game assets and data to the attackers. At what stage of game development should security testing be conducted, and how frequently should it be performed?

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