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Q&A with Remedy Entertainment: Adopting USD into the Game Development Pipeline

Nvidia

Now, he’s director of technology at Remedy Entertainment, the studio that created Alan Wake and Control. Currently, I’m working as director of technology at Remedy Entertainment focusing on our Northlight engine development. For more information about Remedy, see Remedy Entertainment.

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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It From the building mechanics, all the way to the third person character movements. Does it improve the mechanics of the game? We judge each feature based on three criteria.

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Mind Diver by Indoor Sunglasses “There are shockingly few games about love”

PreMortem.Games

Mind Diver was a graduation project that we all collaborated on and found a shared love for games that both entertain, stand out, and leave you feeling enriched. Embracing the artifacts Intriguingly, the team’s approach to creating assets for the game was unconventional yet effective. 2 hours of engaging puzzles and story.

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D20 RPG – Backgrounds

The Liquid Fire

If you are not already familiar with this game mechanic, you may read about it here. Start from a json document that holds all the information about Backgrounds, create a parser to turn that document into project assets (prefabs), and use Addressables to load the assets at runtime when we need them.

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Implementing USD for Game Development Pipelines: An Interview with Polyphony Digital

Nvidia

Polyphony Digital, a subsidiary of Sony Interactive Entertainment Inc and the creators of Gran Turismo, has exceeded 90M copies of cumulative sell-through sales. USD technology supports large-scale, multi-user, diverse asset pipelines for video production. Unlike asset data, everything is in small ASCII files.

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Solo dev Mario Malagrino “The psychological pressure is the worst part of game development”

PreMortem.Games

I’m really very fast at creating artwork and assets. I’m really very fast at creating artwork and assets. As an artist, I see games as works of art, not just as interactive entertainment. I sketch many times, not only my concept art but even game mechanics. What’s your creative process?

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How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Video games have become a prominent form of entertainment, deeply ingrained in pop culture, and have shed the previous stigma of being a time-wasting activity. Familiarize yourself with the fundamentals of C# programming to effectively manipulate game objects, create gameplay mechanics, and handle events.