Remove Baking Remove Engineering Remove Render Remove Shaders
article thumbnail

Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: String and StringName are now mostly cross-compatible throughout the engine API, as well as in various GDScript-specific expressions and statements ( GH-68747 ). The illustration picture for this article is from Raffaele Picca 's car scene , rendered in Godot 4.0

Beta 99
article thumbnail

Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: String and StringName are now mostly cross-compatible throughout the engine API, as well as in various GDScript-specific expressions and statements ( GH-68747 ). The illustration picture for this article is from Raffaele Picca ’s car scene , rendered in Godot 4.0

Beta 75
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Cocos Creator 3.8 Community Beta is now available

Cocos

we have completed the transformation of the engine-builtin Custom Pipeline using RenderGraph. Render Graph The Render Pipeline customization based on Render Graph will be officially available to developers in version 3.8. We also support Compute Shader capabilities. Download Links (Ver. AGP upgraded to 8.0.2.

Beta 52
article thumbnail

Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

ENGINE Features ● Custom Render Pipeline based on Render Graph supports for GLES backend ● Deprecated interfaces, such as addRasterView, addComputeView, etc., Fixed Toon shader data issue on iOS Wechat. Fixed include issue when Custom Engine lacks the external directory. Cocos Creator 3.7.3

Terrain 52
article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

As always, a bunch of nice rendering fixes! Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ). Rendering: Fix multiple issues that make the normal roughness texture unusable ( GH-71130 ). See the list below.

Beta 110
article thumbnail

Godot 4.0 will get a new, modernized lightmapper

Mircosoft Game Dev

Let's hope this implementation will also be of use to others making their own technology or engines, so they can use it as reference or just copy it. The new lightmapper is GPU based written mostly on Compute shaders (meaning it does most of the heavy lifting using the GPU, via Vulkan). Allows baking dynamic and static lights.

article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

As always, a bunch of nice rendering fixes! Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ). Rendering: Fix multiple issues that make the normal roughness texture unusable ( GH-71130 ). See the list below.

Beta 85