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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Well, after Beta 11 that’s where we find ourselves now, switching focus more and more to brand new elements that don’t need to adhere to any sort of core content accessibility requirements. There’s already a ton of core content--many hundreds of hours worth.

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Final Factory by Never Games takes automation into space and adds bullet-hell

PreMortem.Games

One of my close friends, Ches Denison, joined me working 5-10 hours a week as a playtester, game designer, and just a general jack-of-all-trades-guy. Once playtesting began in early 2023, player feedback further refined my vision. Plus, maintaining a healthy work-life balance is the most important thing you can do as a game dev.

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Ancient China comes to life in Thriving City: Song by White Star Studio

PreMortem.Games

We were so excited to base our content around ancient China. But it took some tweaking to get the right balance. The team of White Star Studios closely monitored the results of early playtest sessions. Wu emphasizes the importance of creating a game that strikes a balance between realism and player enjoyment.

Studios 104
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Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

There would be an almost infinite amount of awesome content. To strike a balance, the team aimed to automate as much of the body movements as possible while retaining the meaningful choices that players make while climbing. It creates awesome content that is often better than handcrafted.

Indy 104
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Among Us VR dev talks about how to create immersive worlds

Game Analytics

Playtesting is crucial at this point. Not only does it help your team manage the workload, but it means you can roll out more content to keep your players engaged later. As a multiplayer PvP (player versus player) game, it’s critical to get the balance right between crewmates and imposters. You may have to get creative.

Dev 91
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7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

Regular software updates, including game-balancing patches and new downloadable content (DLC), keep the game fresh and engaging. Balancing creativity with project constraints is tricky. Playtesters are vital in finding bugs, glitches, and potential issues. However, there’s still work to be done.

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Rebalancing Cogmind

Grid Sage Games

Some roguelikes don’t strive for balance, but maintaining balance has always been important to me for Cogmind, since it fits better with my vision for this type of game, heavy on tough, complex, and consequential decision-making at multiple strategic and tactical levels. Alien Artifacts. Exiles Prototypes.

Balance 52