Remove Balance Remove Content Remove Mechanics Remove Playtesting
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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Beta 11 was a huge milestone in Cogmind development, having completed a comprehensive review of all items and their stats and mechanics in order to rebalance where necessary, a process I wrote about in detail last year. There’s already a ton of core content--many hundreds of hours worth. Lots and lots of fun.

Balance 52
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Ancient China comes to life in Thriving City: Song by White Star Studio

PreMortem.Games

We were so excited to base our content around ancient China. Combining these elements with sim mechanics meant we could come up with some exciting, innovative gameplay.” But it took some tweaking to get the right balance. The team of White Star Studios closely monitored the results of early playtest sessions.

Studios 104
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Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

Drawing inspiration from their own experiences in bouldering, the team sought to incorporate the exhilarating mechanics of climbing into the game. There would be an almost infinite amount of awesome content. It creates awesome content that is often better than handcrafted.

Indy 104
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7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

Different teams collaborate – writers shape the narrative, engineers discuss technical details, artists align visuals, and developers plan in-game mechanics. Regular software updates, including game-balancing patches and new downloadable content (DLC), keep the game fresh and engaging. The 7 Odd Roadblocks!

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Among Us VR dev talks about how to create immersive worlds

Game Analytics

Playtesting is crucial at this point. That’s interesting and new gameplay for Among Us” There were plenty more features and mechanics the team considered adding. Not only does it help your team manage the workload, but it means you can roll out more content to keep your players engaged later. You may have to get creative.

Dev 91
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Marvel Snap - The Definitive Deconstruction

Deconstructor of Fun

At that point, Second Dinner revealed that their first project just so happens to be a licensed Marvel IP, which the team has been working on for six months already and is currently beginning to playtest. This intro makes it easy for players to get started and feel comfortable with the game mechanics.

Tile 95
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Rebalancing Cogmind

Grid Sage Games

Mechanics that are never quite worth taking advantage of, items that haven’t lived up to their potential, or were later superseded by other options but remained unchanged, or even long-term experiments that were included at some point but never updated/expanded/removed. Alien Artifacts.

Balance 52