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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

We effectively combined our love for gaming, our skills in the Unreal Engine, with our engineering profession. What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It Does it improve the mechanics of the game? And it resulted in The Enjenir.”

Engine 127
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Dean Gichukie’s studio Kunta Content delivers authentic African stories

PreMortem.Games

In 2021, Kunta Content won at the Africa Game Dev program, a game development training initiative sponsored by Epic MegaGrants and run by NetInfo. Subsequently, they entered the Spielfabrique program, a Franco-German accelerator for young game studios, securing funding from Ubisoft to enhance Hiru’s prototype.

Content 154
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How to Tell When Play-Testing Feedback is Useful or Not

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Play-testing is so critical in board game development that I’ve dedicated several articles to the subject. ” Need help on your board game? Click here.

Balance 130
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How Many Blind Play-Tests Does Your Board Game *Really* Need?

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. After all, I’m checking to make sure there are no serious balance issues that come out of repeated plays. I’ve already play-tested this game a ton. Need help on your board game?

Dev 130
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The Final 100 Play-Tests: How to Put Final Touches on a Board Game

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. This is a process I follow to ensure a game’s quality. This method may not be appropriate for every developer, every team, or every game, but it is one I like. Click here.

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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube game dev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021.

Art 59
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Tell Your Artist What You Want – Making Good Art Specs

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Great art is one of the most critical parts of a board game. As game developers, we have only a handful of tools at our disposal to help teach players what a game is about and how to play it. .”

Art 100