Pixelles launches Prototype Fund to support marginalized gender devs in Canada
Game Developer
MAY 2, 2023
The Canadian non-profit is offering non-recoupable grants of up to $10,000 CAD.
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Game Developer
MAY 2, 2023
The Canadian non-profit is offering non-recoupable grants of up to $10,000 CAD.
PreMortem.Games
MARCH 20, 2024
Solo dev Tuomas Auronen , operating under the name Redbeak Games , looks pretty relieved three days after the launch of his game Mortal Glory 2. When his last game, that he spent 17 months working on, flopped, Auronen felt the pressure to make enough money to support his family. What’s your creative process? “It’s
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Game Developer
MARCH 21, 2023
The program will focus on key areas including porting, information, and prototypes.
PreMortem.Games
MARCH 13, 2024
When the allure of game development clashes with the necessity of a traditional job, the only choice is to juggle both endeavors simultaneously. I simply couldn’t shake off my passion for making games. So, I ended up living a dual life, working my day job and moonlighting as a developer. This is a tricky question.
Ask a Game Dev
JULY 6, 2023
Prototype Artist - an art generalist who specializes in putting together usable art for a game prototype. They know the quick and dirty hacks and key knowledge to get what’s needed into the game and working, rather than focusing on finishing out production quality assets.
Ask a Game Dev
APRIL 10, 2024
Some cut content never goes beyond existence in documents, let alone a prototype. Most gets a few iterations on a prototype before the plug gets pulled, often because we can't find the fun in the idea within the time we've allotted to it. The other thing is that cut content often comes in various degrees of completion.
Brand Game Development
JUNE 30, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Last week in the Dev Diary, I talked about how board game development is a long, ongoing process with a lot of different stages. Need help on your board game?
PreMortem.Games
NOVEMBER 13, 2023
Now, she’s navigating the world of game development, where each day brings new challenges and exciting discoveries. Let’s take a trip back memory lane and find out when the seed of game development was planted and how each part of Kamo’s past adds up. This knowledge helps me create architectural designs in games.
Ask a Game Dev
MARCH 27, 2024
The vertical slice is a big milestone in a game's development because it shows the entire game coming together in a cohesive play experience. Since it shows all of the major systems in the game working together, it naturally answers most questions about how the game will play. Call of Duty, Pokemon, Madden, etc.).
Brand Game Development
MAY 14, 2018
Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Failure can involve missed deadlines, lost clients, scrapped prototypes, controversial public statements, or no-show events. Were there physical issues that made the game difficult to play?
PreMortem.Games
OCTOBER 9, 2023
We effectively combined our love for gaming, our skills in the Unreal Engine, with our engineering profession. What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It Does it improve the mechanics of the game? And it resulted in The Enjenir.”
Ask a Game Dev
FEBRUARY 16, 2024
One common mistake I see with young devs is that they invest too much of their identities into what they do for work. I was the game dev. I worked on famous games that most people had played, or at least heard of. I would caution young devs to avoid this. The game doesn't sell well and there's layoffs.
PreMortem.Games
APRIL 15, 2024
This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of game development, subscribe here. The newsletter is free but you can support the existence of LTPF with a small subscription fee.
Brand Game Development
OCTOBER 27, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Last Saturday and Sunday, I attended my first board gaming convention – Protospiel in Atlanta. Prototype of a beach volleyball game by Julio Nazario. Need help on your board game?
Brand Game Development
MAY 15, 2017
Whenever I saw a complaint from a game dev pop up on my Twitter feed, I recorded it in Excel. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. So many of the struggles that we deal with in game development are shared by others in the industry.
Brand Game Development
OCTOBER 13, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. This week, I posted A Crash Course on Selling Board Games , which is my way of helping demystify that which terrifies many first-time game developers. Need help on your board game?
PreMortem.Games
OCTOBER 30, 2023
In 2021, Kunta Content won at the Africa Game Dev program, a game development training initiative sponsored by Epic MegaGrants and run by NetInfo. Subsequently, they entered the Spielfabrique program, a Franco-German accelerator for young game studios, securing funding from Ubisoft to enhance Hiru’s prototype.
Mircosoft Game Dev
FEBRUARY 10, 2021
We are delighted to announce that the game development studio Kefir is giving the Godot Engine project a USD 120,000 grant to fund further development of the engine. Thank you Kefir for supporting our free and open source game engine! Many thanks to the Godot team for their incredible contribution to game development.
PreMortem.Games
FEBRUARY 19, 2024
This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of game development, subscribe here. The newsletter is free but you can support the existence of LTPF with a small subscription fee.
Brand Game Development
SEPTEMBER 8, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. This week with Highways & Byways , I’ve been making little improvements to the game to make it more usable and easy-to-understand. Need help on your board game? Click here.
Brand Game Development
DECEMBER 22, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. I even blind play-tested it at a game design convention. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
Brand Game Development
MAY 19, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. prior to and during its Kickstarter campaign, but it is also my favorite rapid prototyping tool. Still, Tabletop Simulator is just one form of digital play testing for board games.
Brand Game Development
MARCH 22, 2021
Yet I want to make it absolutely clear that Kickstarter is not the only, or even necessarily the best, way for indie board game developers to self-publish their work. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.
Ask a Game Dev
MARCH 29, 2024
Prototype - A playable example of a single gameplay system to prove out the concept. Examples might be character movement, a combat combo system, or a specific game mechanic. The above screenshot is from the Breath of the Wild systems prototype - wind, fire, etc.
Brand Game Development
MAY 1, 2017
One of the most jarring experiences for new game developers is the process of getting their game reviewed. Drama aside, it truly is difficult at first because you have to identify reviewers, send prototypes, make sure your game is ready enough, cross your fingers, and hope they like it. You can keep a dev diary.
Brand Game Development
SEPTEMBER 22, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. The post 4 Clever Ways to Market Your Board Game Online for $30.00
Brand Game Development
JULY 21, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. This week, in Start to Finish: Publish and Sell Your First Board Game , I released Five Levels of Communication through Game Development. Need help on your board game?
Brand Game Development
DECEMBER 8, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. This is a process I follow to ensure a game’s quality. This method may not be appropriate for every developer, every team, or every game, but it is one I like. Click here.
Brand Game Development
SEPTEMBER 1, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Play-testing is so critical in board game development that I’ve dedicated several articles to the subject. ” Need help on your board game? Click here.
Brand Game Development
FEBRUARY 24, 2020
Today, I’m going to talk about how we got this game printed. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. What goes into printing a board game? How did we make the game specs? I talked about fulfillment already. What did we do well?
Brand Game Development
JUNE 11, 2018
As such, board game developers often find their own interest in conventions piqued. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. I met many of my local testers at Wiscon – many of whom backed the game on Kickstarter.
Brand Game Development
JUNE 2, 2017
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Great art is one of the most critical parts of a board game. As game developers, we have only a handful of tools at our disposal to help teach players what a game is about and how to play it. .”
Brand Game Development
OCTOBER 23, 2017
I’ve talked about the benefits and challenges of working alone in the board game industry. Yet I’m a bit of an odd beast in the board game development world since most people prefer to work in teams. Need help on your board game? This is unusual for most game devs, I think.
Ask a Game Dev
MAY 22, 2023
The game finally launched and we were still regularly rebuilding large parts of core gameplay as part of post-launch content updates. Normally, I’m fine with this kind of iteration early in the development process - it’s totally normal to try a lot of things with prototypes when you’re in preproduction.
PreMortem.Games
JULY 17, 2023
First person slasher genre Triternion was officially founded in 2017, but the roots go back as far as 2014 when two developers built the initial prototypes and explorations in the first person slasher genre. “The indie game developer scene in Slovenia is growing, but is still relatively small.
Brand Game Development
DECEMBER 17, 2018
Let’s start with three roles: board game designer, developer, and publisher. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. The first thing you need to know about designer, developer, and publisher roles is simple. The lines are blurry.
Radiator Blog
MARCH 16, 2023
Last month, game industry documentary makers 2 Player Productions debuted a massive 32-part YouTube game dev doc series Double Fine PsychOdyssey , chronicling the development of Psychonauts 2 from its earliest glimmers of pre-production in 2015 to its final release in 2021.
Brand Game Development
JULY 2, 2018
Much of the anxiety that new game developers experience when sending their games off to reviewers comes from the opaqueness of the process. That’s why I’ve brought in Dez Maggs of goto.game to talk about what goes into the board game review process. Need help on your board game? What do reviews involve?
Mircosoft Game Dev
OCTOBER 27, 2020
Additionally, a new prototype version of the Godot Web Editor is now available for you to try out. After way too long, a new prototype version of the Godot Web Editor is online. It is also used to write bindings that allow game developers to write game logic in the programming language of their choice (e.g.
Mircosoft Game Dev
MARCH 4, 2021
Around 4 years ago, I was learning how to program (in order to do natural language processing) when it suddenly dawned on me that I had probably learned enough to be able to make a game. I prototyped a little top-down Zelda clone and showed it to my friend Jeff one night while we were hanging out at his apartment. or thereabouts.
Ask a Game Dev
JUNE 26, 2023
Keep in mind that “make it happen” could mean “build a prototype to demonstrate the gameplay or principle at work”, not necessarily an entire finished product. If you go into game development, you’ll often be asked to come up with ideas to solve problems. Remember, ideas are only good if they can be made a reality.
Brand Game Development
JANUARY 19, 2018
Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. The board game review process is one of the most important parts of game development. Need help on your board game? Why are board game reviews important? Click here.
Brand Game Development
JUNE 18, 2018
It should come as no surprise that many game creators go to conventions to pick up customers. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Some also mix in booths to show off game prototypes which are ready for industry/semi-public viewing.
Game Analytics
JANUARY 3, 2023
So to get his advice and learn his secrets, we sat down to hear his story and journey as a solo-game developer. I always wanted to make games – I even did small projects when I was a teen and carried on while studying computer science. Having a full-time job ate into Sergio’s personal dev time. Here’s what he had to say.
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