Remove Balance Remove Development Remove Mechanics Remove Playtesting
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Importance of playtesting in game design

Logic Simplified

The game development process is a complex and challenging process involving ongoing iteration and improvement in order to develop an exciting and captivating final product. One vital approach used during game development is playtesting. So, what is playtesting and how is it an essential part of game development?

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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Beta 11 was a huge milestone in Cogmind development, having completed a comprehensive review of all items and their stats and mechanics in order to rebalance where necessary, a process I wrote about in detail last year. As part of this drive, for months I’ve been creating over 100 new items, most of them including new mechanics.

Balance 52
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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

Working under the name of MystiveDev the Mojsovski-brothers actively include the player community in almost every aspect of development. The collaboration extends to game mechanics and gameplay loops, where player feedback plays a crucial role in shaping the final product. “Talk with the players and do lots of playtesting.

Horror 210
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Ancient China comes to life in Thriving City: Song by White Star Studio

PreMortem.Games

White Star Studio, a small and ambitious game development studio based in Shenzen, China, has captured the essence of ancient China in their game Thriving City. Combining these elements with sim mechanics meant we could come up with some exciting, innovative gameplay.” But it took some tweaking to get the right balance.

Studios 104
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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

“We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. Keeping things vague and mysterious not only adds to the atmosphere of the game, but gives us space to adapt and build on top of things later in development.

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

“We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. Keeping things vague and mysterious not only adds to the atmosphere of the game, but gives us space to adapt and build on top of things later in development.

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Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

Drawing inspiration from their own experiences in bouldering, the team sought to incorporate the exhilarating mechanics of climbing into the game. Boogaard’s passion for climbing led them to develop an elaborate climbing system that closely resembled the real-life experience.

Indy 104