Remove Balance Remove Fantasy Remove Fighting Remove Game Designer
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The RPG Report, and the worst things in RPGs

Keith Burgun

FINAL FANTASY XVI – After playing a bunch more Kingdomheartslikes and getting more used to that, I’ve gotta say, this is a very well made Kingdomheartslike. Whereas if you compare that to something like Final Fantasy 13, there is a pretty central thing that’s being headed toward the entire time. Bad FIGHT pacing.

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Patreon October Updates

Sirlin

Codex is a new take on customizable card games. Though you might as well wait until next week because there will be a balance update within a week. Finally, we discuss what Geiger's moves will be in the Fantasy Strike fighting game. Last month, I offered early access to (physical) Codex cards.

Fantasy 52
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Outside, Dungeon, Town: integrating the Three Places in Videogames

Keith Burgun

There are almost never fights in town – you are almost always entirely safe in town. I’m playing through Final Fantasy VII Rebirth now (which I am loving) and it’s very clear in that game, whether you are in Outside , Dungeon or Town , pretty much at all times.

Fantasy 59
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Codex Early Access

Sirlin

You're also invited to give feedback on Patreon about balance issues. That said, it won't make sense to make balance claims right off the bat. You'll need to get your head around the game and play against competent players before you'd even know if some strategy was truly hard to beat.

Balance 52
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Fantasy Strike's Features

Sirlin

Fantasy Strike is available now on Nintendo Switch , PlayStation 4 , and Steam (Windows / Mac / Linux). There are several notable features and innovative things about the game, so I’ll summarize them here. User Interface for Friend Matches This is the kind of innovation that isn’t new to the world, but it IS new to fighting games.

Fantasy 52
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7 Ways to Drastically Improve Your LiveOps: Learning from Clockmaker

Deconstructor of Fun

Many game designers will instantly say: "How can we show the player the same thing? Yes, in an ideal world of paid games, this could be true: a unique gaming experience is played only once. People usually start talking about triple-A games as examples. This surprised us, as Clockmaker is a mystical game.

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Deathloop deconstruction / design thoughts

Radiator Blog

This is similar to my tactics games writeup and Enderal (huge Skyrim mod) writeup where I spoil some interesting game designer / systems design things. I don't discuss much of the game narrative. I assume general game design knowledge but minimal Deathloop-specific knowledge. Limited regen (e.g.