Remove Balance Remove Game Designer Remove Mechanics Remove Prototyping
article thumbnail

Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. Who is a Game Designer?

article thumbnail

How Many Blind Play-Tests Does Your Board Game *Really* Need?

Brand Game Development

After all, I’m checking to make sure there are no serious balance issues that come out of repeated plays. I’ve already play-tested this game a ton. I even blind play-tested it at a game design convention. Need help on your board game? “How many blind play-tests does your board game really need?”

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How to Work in a Team in the Board Game Industry

Brand Game Development

Sarah: It was summer of 2012 that Will had the idea to make a board game for my birthday, but didn’t know how to go about it. We started designing games together. Early in 2013, our local game store owner mentioned that there were other designers in the area. How do you overcome those?

article thumbnail

A dramatic design shift for Spellstorm

Keith Burgun

For month after month, I tried fixing them with different supporting mechanisms, different ways that cards were obtained, different ways damage was dealt, and a lot more, but nothing really fixed the fundamental problem. Let me quickly explain how the game worked in broad strokes, and then I can explain the main problem.

article thumbnail

How to Design the Mechanics of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the third of a 19-part suite on board game design and development. Need help on your board game? Game mechanics are how we bring the core engine of a game to life.

Mechanics 130
article thumbnail

Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

I assumed it was mostly for fans but after watching all 32 episodes (on 2x speed, skipping some parts) I've changed my mind and now I think it's essential viewing for all game designers / devs. Each level also had unique mechanics and art styles that all tied into a cohesive whole.

Art 59
article thumbnail

Rebalancing Cogmind

Grid Sage Games

Mechanics that are never quite worth taking advantage of, items that haven’t lived up to their potential, or were later superseded by other options but remained unchanged, or even long-term experiments that were included at some point but never updated/expanded/removed.

Balance 52