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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It From the building mechanics, all the way to the third person character movements. Does it improve the mechanics of the game? We judge each feature based on three criteria.

Engine 125
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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

They wanted to break away and create something different, so they started prototyping game ideas to work on. “We Dredge was one of the game ideas that we prototyped very early on. A few different mechanics For a game about fishing stuff out of the water, Dredge is surprisingly light on fishing mechanics.

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

They wanted to break away and create something different, so they started prototyping game ideas to work on. “We Dredge was one of the game ideas that we prototyped very early on. A few different mechanics For a game about fishing stuff out of the water, Dredge is surprisingly light on fishing mechanics.

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Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

The idea for New Heights emerged as a personal prototype, driven by the desire to create a game focused on exploration rather than violence. Drawing inspiration from their own experiences in bouldering, the team sought to incorporate the exhilarating mechanics of climbing into the game.

Indy 104
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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

If I’m happy with this design, I’ll prototype it and test that prototype. But I think the main lesson is to test more, test sooner, test elaborately and don’t only test for the game’s mechanics. And generally I maintained a pretty healthy work life balance for the most part of it. From there I take it step by step.

Dev 104
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Game art vs game design: What is the difference?

Logic Simplified

Game designers must work closely with other development team members, like developers and artists, to guarantee that the video game mechanics and elements work together smoothly. The game mechanics involve matching three or more candies of the same color to smash them. Let’s take the example of Candy Crush again.

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How Many Blind Play-Tests Does Your Board Game *Really* Need?

Brand Game Development

After all, I’m checking to make sure there are no serious balance issues that come out of repeated plays. You need it for five reasons: It confirms that the core engine and mechanics of your game make intuitive sense. It confirms that the core engine and mechanics of your game make intuitive sense.