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Player choice is key in Bohemian Pulp’s debut game Let Bions Be Bygones

PreMortem.Games

The creator of Let Bions Be Bygones (LBBB) is indie game studio Bohemian Pulp , the brainchild of co-founders and life partners, Đorđe and Jasmine Marković. “I decided to make a game that I can do by myself. “We’re “I decided to make a game that I can do by myself.

Pixel 136
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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

Based in the city of Ohrid in North Macedonia, the two brothers Bobby and Zhanko Mojsovski work hard on their next game, the bodycam survival-horror shooter Chasmal Fear. Our games are made for the players. “We noticed that most bodycam games were either hyper-realistic shooters or found-footage games. .

Horror 210
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Board Game Review: Marrying Mr. Darcy

Brand Game Development

Last week , I shared with you games I played during my formative years, and how those games made an impact on my taste in boardgames as an adult. I wasn’t expecting to discover the impact those childhood games made on my preferences as an adult. Need help on your board game? So…game plan change!

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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

As avid fans of Studio Ghibli’s animated movie Porco Rosso, Rob Hartley and Diccon Yamanaka were inspired to create a game about seaplanes flying around in a beautiful Mediterranean setting. And for that debut the duo came up with an enticing mix of elements that really sets the game apart. “I But that’s not all.

Studios 104
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The Agony of the Almost Finished Board Game

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. Last week, I talked about how time-consuming and difficult it can be to get a board game working. It takes a long, long time for a board game to be fun. It was a sentence. One sentence.

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Kyzrati’s Game Design Philosophy

Grid Sage Games

Recently a player asked me a question regarding my game balance philosophy, and while I can often respond to queries by pointing to some previous article, despite all my writing and no doubt occasionally touching on related topics, I had yet to explicitly do any sort of summary of the philosophy behind my gamedev work.

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How To Play-Test the Rules of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the sixth of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators.

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