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Player choice is key in Bohemian Pulp’s debut game Let Bions Be Bygones

PreMortem.Games

The creator of Let Bions Be Bygones (LBBB) is indie game studio Bohemian Pulp , the brainchild of co-founders and life partners, Đorđe and Jasmine Marković. “I decided to make a game that I can do by myself. “We’re “I decided to make a game that I can do by myself.

Pixel 136
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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

Based in the city of Ohrid in North Macedonia, the two brothers Bobby and Zhanko Mojsovski work hard on their next game, the bodycam survival-horror shooter Chasmal Fear. Our games are made for the players. “We noticed that most bodycam games were either hyper-realistic shooters or found-footage games. .

Horror 210
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Board Game Review: Marrying Mr. Darcy

Brand Game Development

Last week , I shared with you games I played during my formative years, and how those games made an impact on my taste in boardgames as an adult. I wasn’t expecting to discover the impact those childhood games made on my preferences as an adult. Need help on your board game? So…game plan change!

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4 Lessons from Sagrada for Aspiring Board Game Designers

Brand Game Development

Sagrada is one of my recent favorite board games. It is fundamentally a pretty simple game, but it has a lot of really endearing qualities. It’s ultimately a puzzle game, but a very attractive one with some subtle elements that arise from it being a nearly perfect information game where players draw from the same draft pool.

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Your Board Game Kickstarter: Why & How to Spread the Word Early

Brand Game Development

If you’re making a board game that you plan to launch on Kickstarter, you’ll find no shortage of advice on the internet. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. 2 Reasons to Promote Your Board Game Kickstarter Early.

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How Many Blind Play-Tests Does Your Board Game *Really* Need?

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. I’ve already play-tested this game a ton. I even blind play-tested it at a game design convention. Need help on your board game? Just here for Highway s & Byways updates?

Dev 130
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A Simple Approach to Player-Designed Robots

Grid Sage Games

As I’ve stated many times before, my first influence for Cogmind was the original BattleTech board game , where my friends and I wouldn’t just take stock mechs, but designed our own based on the rules, selecting the right combo of weapons, heat sinks, armor, and special tech. That’d be fun, but overboard. *Oh