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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven't yet, for an overview of some of the main highlight of Godot 4.0. Since then, we've been releasing new beta snapshots every other week, and this is now the 5th beta. What's new.

Beta 84
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"Don't Look Up": Satire in its Essence

Filmustage

People care about the truth, and they are willing to fight for it because they wanna know the truth. Also after a long time of hard work we are happy to announce the beta-testing of the new scheduling feature in the Filmustage software. Fight Club" dir.: Truth has always been the basis of argument and debate.

Film 52
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Sirlin Games announces complete Yomi release schedule

Sirlin

@SirlinGames www.facebook.com/SirlinGames New and revised characters for the popular fighting card game round out cast to 20 available characters throughout 2015. Yomi simulates the mind games and other strategic choices found in video fighting games without requiring that players have the dexterity required to master those games.

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The mastery of visual storytelling: David Fincher

Filmustage

Darkness devours the characters, showing us a terrifying and impenetrable world of evil in which the heroes are forced to seek out murderers and fight their inner demons. Fincher's films often feature the colour red. Darkness is contrasted with light. Even when they are finally in the same room, Fincher still separates them by colour.

Film 52
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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

In parallel to our work on the upcoming feature releases Godot 3.5 ( with a first beta ) and 4.0 ( now at alpha 3! ), we backport important fixes to the stable 3.4 Core: Fix ProjectSettings.has_setting() to handle feature overrides like get_setting() ( GH-57972 ). branch for use in production.

Render 52
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven’t yet, for an overview of some of the main highlight of Godot 4.0. Since then, we’ve been releasing new beta snapshots every other week, and this is now the 5th beta. What’s new.

Beta 40
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FBX importer rewritten for Godot 3.2.4 and later

Mircosoft Game Dev

We expect bugs with the beta, even some regressions which we have seen already, but we are working on fixes to the reported problems to be ready for the 3.2.4 We have already added proper support for complex features like Segment Scale Compensation, which e.g. Unity currently does not support directly into the engine. stable release.

Mesh 52