Remove Bug Remove Code Remove Debug Remove Shaders
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Visual Shader: Add few improvements for VisualShaderNodeParticleRandomness ( GH-71123 ). Bug reports.

Beta 110
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Release candidate: Godot 3.2.2 RC 3

Mircosoft Game Dev

Fix for the dangling Variant bug , kudos to Pedro ( RandomShaper ). While this is not a feature per se, it fixes a major annoyance that users have had with pointers to freed objects unexpectedly being re-assigned to new objects, causing hard-to-debug issues. Fix for the dangling Variant bug. and 3.2.1. The fix made in the 3.2

Beta 52
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Release candidate: Godot 3.2.2 RC 2

Mircosoft Game Dev

Fix for the dangling Variant bug , kudos to Pedro ( RandomShaper ). While this is not a feature per se, it fixes a major annoyance that users have had with pointers to freed objects unexpectedly being re-assigned to new objects, causing hard-to-debug issues. Fix for the dangling Variant bug. and 3.2.1. The fix made in the 3.2

Beta 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Visual Shader: Add few improvements for VisualShaderNodeParticleRandomness ( GH-71123 ). Bug reports.

Beta 84
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Release candidate: Godot 3.2.2 RC 1

Mircosoft Game Dev

Fix for the dangling Variant bug , kudos to Pedro ( RandomShaper ). While this is not a feature per se, it fixes a major annoyance that users have had with pointers to freed objects unexpectedly being re-assigned to new objects, causing hard-to-debug issues. Fix for the dangling Variant bug. and 3.2.1. The fix made in the 3.2

Beta 52
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Cyberpunk 2077 Has Flatlined: Fixed

Game Errors

An open-world action RPG set in the far future, CD Projekt Red’s Cyberpunk 2077 saw a rather bumpy release, with gamers worldwide bringing tons of bugs and lags into focus. While the development studio has been busy rolling out patches, many still see the error code surfacing mid-game moments after playing. Vertex Shader: 5.1

PC 52
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Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

Animation: Fix potential bug with node rename in BlendTree editor ( GH-65651 ). Editor: Change code folding behavior to include terminal indented comments ( GH-63113 ). iOS: Workaround WebKit/ANGLE shader compilation bug for WebGL 2.0 ( GH-64811 ). Rendering: Fix multiple ubershader bugs ( GH-64096 ). Bug reports.

Render 52