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Dev snapshot: Godot 4.0 alpha 14

Mircosoft Game Dev

Same deal as usual, lots of bugs fixed and more refactoring and feature work. Add often used built-ins to spatial shaders ( NODE_POSITION_WORLD , CAMERA_POSITION_WORLD , CAMERA_DIRECTION_WORLD , NODE_POSITION_VIEW ) ( GH-63597 ). Navigation: Add more detailed Navigation debug visualization ( GH-62601 ). Bug reports.

Alpha 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Visual Shader: Add few improvements for VisualShaderNodeParticleRandomness ( GH-71123 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports.

Beta 110
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Release candidate: Godot 3.2.2 RC 2

Mircosoft Game Dev

Fix for the dangling Variant bug , kudos to Pedro ( RandomShaper ). While this is not a feature per se, it fixes a major annoyance that users have had with pointers to freed objects unexpectedly being re-assigned to new objects, causing hard-to-debug issues. Fix for the dangling Variant bug. and 3.2.1. The fix made in the 3.2

Beta 52
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Release candidate: Godot 3.2.2 RC 3

Mircosoft Game Dev

Fix for the dangling Variant bug , kudos to Pedro ( RandomShaper ). While this is not a feature per se, it fixes a major annoyance that users have had with pointers to freed objects unexpectedly being re-assigned to new objects, causing hard-to-debug issues. Fix for the dangling Variant bug. and 3.2.1. The fix made in the 3.2

Beta 52
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NVIDIA Announces Nsight Graphics 2021.1

Nvidia

To enable this, set the ‘Capture Type’ to ‘One-shot [Beta]’ While TraceRays/DispatchRays has been the common way to initiate ray generation, it’s now possible to ray trace directly from your compute shaders using DXR1.1 Finally, we’ve added the Nsight HUD to Windows Vulkan applications in all frame debugging capture states.

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Release candidate: Godot 3.2.2 RC 1

Mircosoft Game Dev

Fix for the dangling Variant bug , kudos to Pedro ( RandomShaper ). While this is not a feature per se, it fixes a major annoyance that users have had with pointers to freed objects unexpectedly being re-assigned to new objects, causing hard-to-debug issues. Fix for the dangling Variant bug. and 3.2.1. The fix made in the 3.2

Beta 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). Visual Shader: Add few improvements for VisualShaderNodeParticleRandomness ( GH-71123 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports.

Beta 85