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Dev snapshot: Godot 4.0 alpha 14

Mircosoft Game Dev

Same deal as usual, lots of bugs fixed and more refactoring and feature work. Add often used built-ins to spatial shaders ( NODE_POSITION_WORLD , CAMERA_POSITION_WORLD , CAMERA_DIRECTION_WORLD , NODE_POSITION_VIEW ) ( GH-63597 ). Navigation: Add more detailed Navigation debug visualization ( GH-62601 ). Bug reports.

Alpha 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). Visual Shader: Add few improvements for VisualShaderNodeParticleRandomness ( GH-71123 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports.

Beta 110
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). Visual Shader: Add few improvements for VisualShaderNodeParticleRandomness ( GH-71123 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. However, we still try to provide a migration path for your projects.

Beta 84
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Release candidate: Godot 3.3.1 RC 1

Mircosoft Game Dev

But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. x releases , focuses purely on bug fixes, and aims to preserve compatibility. As there is no new feature and only bug fixes, this RC 1 should be as stable as 3.3-stable

Bug 52
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Release candidate: Godot 3.3.1 RC 2

Mircosoft Game Dev

But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. x releases , focuses purely on bug fixes, and aims to preserve compatibility. As there is no new feature and only bug fixes, this RC 2 should be as stable as 3.3-stable

Polygon 52
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Godot Showcase - Human Diaspora developer interview

Mircosoft Game Dev

Do you have prior experience with other game engines? I began making games with Game Maker 8, then switched to Unity to create my first 3D game and kept using it until I tried Godot. Now I use Godot as my only Game Engine tool. I am staring at you shader compilation and parenting errors.

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Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

Animation: Fix potential bug with node rename in BlendTree editor ( GH-65651 ). iOS: Workaround WebKit/ANGLE shader compilation bug for WebGL 2.0 ( GH-64811 ). Rendering: Fix multiple ubershader bugs ( GH-64096 ). Rendering: Portals: Show RayCast debug helper ( GH-65686 ). Bug reports. or earlier 3.4.x

Render 52