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Solo dev Jason Larabie of Rodent Games works after hours on Artificer’s Tower “I live a dual life” 

PreMortem.Games

Operating under the name RodentGames, Larabie has taught himself the necessary skills to create his upcoming game Artificer’s Tower, a happy mix of base building, management sim and boss battles. “I After building out the systems for AI/building/crafting, I had a bit of the game prototyped out, but it was missing something.

Dev 127
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

Yet, for indie dev Almar, it offered an escape from the corporate rat race he felt trapped in. External validation rarely comes your way, especially while seeking attention on social media – which is absolutely required to build a community and get to be known by players. For some, the idea of developing a game alone is daunting.

Dev 158
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Import: Fix swapped color channels in ETC1/ETC2 textures, etcpak expects BGRA data ( GH-69448 ). Porting: Enable raycast/embree module build for Web and Windows x86_32 ( GH-69169 ). Rendering: OpenGL: Expose emulated *Unorm4x8 GLSL functions in non-Android builds ( GH-69521 ). NET 6 build (C#, GDScript, GDExtension).

Beta 95
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What is the most boring common work you see commonly as a game dev?

Ask a Game Dev

ALT By far the most common boring common work as a game dev is “waiting for the game or level to finish building”. Build times are probably the greatest time period of lost productivity and boredom among game developers the world over. That is easily collective years across the team lost to waiting for the game to build.

Dev 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Rendering: Fix multiple issues that make the normal roughness texture unusable ( GH-71130 ). The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET

Beta 110
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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

XR: Make screen texture and depth texture work in Multiview ( GH-71455 ). Downloads The downloads for this dev snapshot can be found directly on our repository: Standard build (GDScript, GDExtension).NET NET 6 build (C#, GDScript, GDExtension). NET 6 build (C#, GDScript, GDExtension). Requires.NET SDK 6.0

Beta 107
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Regarding your latest answer about optimizing games. Can you elaborate more on how the optimization gets to happen? Like ofcourse they do want to make their npcs look as good as they planned to so how do they optimize without reducing quality in general?

Ask a Game Dev

Programmers on large projects often build or use out-of-the-box tools called profilers that measure performance in specific areas of the code. if you're looking at the front of a building, you can't see the back of the building at the same time without a mirror or something behind it).

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