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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

Not only does LOD support faster rendering, it does so in a way that doesn't negatively impact the visual quality of an asset. Level of detail (LOD) refers to the level of complexity in a 3D-generated model and is primarily used in real-time rendering for video games and interactive tools.

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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 ("Compatibility") projects without using the command line ( GH-70028 ). The illustration picture for this article is from Raffaele Picca 's car scene , rendered in Godot 4.0 Jump to the Downloads section.

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How thatgamecompany Fosters Human Connections Through Innovative Technology & Developer Mindset

AWS Games

This vision is not just a part of the gameplay and experience for TGC titles; it is also a developer mindset within the teams who build and run its games. By combining these two systems, experiments rendering a low-poly player using a telemetry data stream began. Image: Sky’s concert stadium of fully connected players.

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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 (“Compatibility”) projects without using the command line ( GH-70028 ). The illustration picture for this article is from Raffaele Picca ’s car scene , rendered in Godot 4.0 Jump to the Downloads section.

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5 Factors Which Vary Unreal Engine 5 from Unreal Engine 4 

iXie gaming

For instance, it has advanced rendering capabilities for the industry. For instance, it has real-time rendering, which is one of its biggest selling points due to its amazing capabilities. Number of Polygons: The number of polygons that may be used in the engine is likely the biggest change between UE4 and UE5.

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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

At this stage it's really close to stable, we just had a few more regression fixes merged since the previous build that warrant another build for testing: Android: Address remaining scoped storage regressions ( GH-63480 ). You can move the polygon with the node transform, drag the corners to reshape it, add delete points.

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Release candidate: Godot 3.5 RC 6

Mircosoft Game Dev

This RC 6 has a few notable changes compared to the previous build: In RC 4, async shader compilation and caching was enabled by default on desktop, but several users reported issues with it on some hardware. You can enable it in the Project Settings ( rendering/gles3/shaders/shader_compilation_mode ).

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