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Building game worlds with creative lifehacks from the field of writing

Game Developer

Sometimes, especially with new releases, we need to build entire worlds from scratch. Lifehacks from writing can provide valuable insights. We share a practical creative algorithm for any project!

Writing 274
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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

. “After we had the main gameplay features and ‘hooks’ of the game written down to the last detail in a design document, it was then that we began writing the story,” Mojsovski shares. This approach allowed them to create a compelling gameplay loop and build a captivating story around it.

Horror 210
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Indie Postmortem 1: Geneforge 2 - Infestation. Funding and Building.

The Bottom Feeder

I started writing all this because I wanted to give some numbers and other results of our PR strategy. I ended up writing a huge description of our entire creative process. One, we do often get asked about our games-writing process, as it's solid enough to keep us going for 30 years. I write blog posts and tweets.

Indy 106
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It seems hard to write Editor Tools with Cocos Creator

Cocos

I want to build the editor only tools for the game. something like ccclass) you could see how straightforward and simple it is to write editor script with unity Unity Learn Editor Scripting - Unity Learn Editor Scripting can help you customize and extend the Unity editor to make it easier to use on your projects.

Writing 52
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Build iOS and Install with MDM error

Cocos

My game build ios success. Hi everyone. I have a error. But when we put it on the web and install the game via MDM, the app cannot download the assetbundles.

Sandbox 40
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OUT NOW • The joy of building and the delight of destruction in Abriss

PreMortem.Games

After a year in Early Access, a unique game now crashes into Steam that presents players a simple yet irresistible premise: build structures and crash them into other structures. Abriss – Build to Destroy is the brainchild of three German students operating under the name The Randwerk Cooperative.

Build 104
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Implementing a Build Pipeline for Unity Mobile Apps

AWS Games

Unity is used for use cases beyond games, and these new use cases may not run on traditional game platforms, so being able to build for a wide variety of platforms is critical. Benefits of Unity Build on AWS An application build pipeline needs to run uninterrupted, and flexibly increase or decrease capacity for different development phases.

Build 60