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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). See the list below.

Beta 110
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ).

Beta 85
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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

Initializing class member variables can be quite of a hassle, code such as this is common in GDScript: The 'onready' keyword allows initialization of class member variables at the same time when _ready is called, saving some code: But doing this for autoloaded scenes can still be a hassle, as it has to be done every time a script is created.

Engine 52
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Animation: Fix AnimationNode has_filter not being called in scripts ( GH-64560 ). Editor: Change code folding behavior to include terminal indented comments ( GH-63113 ). GUI: Expose Tabs set / get_tab_button_icon() to scripting ( GH-64707 ). Rendering: Portals: Show RayCast debug helper ( GH-65686 ).

Baking 52
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Release candidate: Godot 3.5.1 RC 2

Mircosoft Game Dev

Animation: Fix AnimationNode has_filter not being called in scripts ( GH-64560 ). Editor: Change code folding behavior to include terminal indented comments ( GH-63113 ). GUI: Expose Tabs set / get_tab_button_icon() to scripting ( GH-64707 ). Physics: Hack a hot fix for Bullet's collision margin regression ( GH-64875 ).

Render 52
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

Animation: Fix AnimationNode has_filter not being called in scripts ( GH-64560 ). Editor: Change code folding behavior to include terminal indented comments ( GH-63113 ). GUI: Expose Tabs set / get_tab_button_icon() to scripting ( GH-64707 ). Rendering: Portals: Show RayCast debug helper ( GH-65686 ).

Baking 40
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Godot Tutorial: The Basics For Beginners

SOVEREIGN MOON

Sovereign Moon Studios is dedicated to helping game enthusiasts bring their creative visions to life by teaching them how to make a video game from scratch without having to know how to code or draw. . Moving over to the right, you’ll see our workspaces , which we can toggle between to view our game or game scripts.

Asset 52