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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

Core: Fix platform-specific issues with OS.set_current_screen() ( GH-63192 ). Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Fixes a lot of issues with KinematicBody collisions at the intersection between meshes when using Bullet. Windows: Improve console handling and execute ( GH-55987 ).

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Release candidate: Godot 3.5 RC 6

Mircosoft Game Dev

We switched it back to disabled by default for all platforms. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Fixes a lot of issues with KinematicBody collisions at the intersection between meshes when using Bullet. Windows: Improve console handling and execute ( GH-55987 ).

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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Physics: Fixing 2D moving platform logic ( GH-50166 ). Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Physics: Fixing 2D moving platform logic ( GH-50166 ). Physics: Expose collider RID in 2D/3D kinematic collision ( GH-49476 ).

Beta 52
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Release candidate: Godot 3.5 RC 7

Mircosoft Game Dev

Core: Fix platform-specific issues with OS.set_current_screen() ( GH-63192 ). Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Fixes a lot of issues with KinematicBody collisions at the intersection between meshes when using Bullet. Windows: Improve console handling and execute ( GH-55987 ).

Render 52
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ). Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Physics: Fixing 2D moving platform logic ( GH-50166 ). Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Physics: Fixing 2D moving platform logic ( GH-50166 ). Physics: Expose collider RID in 2D/3D kinematic collision ( GH-49476 ).

Beta 52
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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

This version worked well but we felt it was still far from the usability and features of a modern game engine. The more urgent issue was to improve the 2D engine so we worked hard again and released Godot 1.1, Some of the editors are also always shown with persistent buttons: Output console. Animation editor.

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