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Cocos Creator 3.8 Community Beta is now available

Cocos

Render Graph The Render Pipeline customization based on Render Graph will be officially available to developers in version 3.8. For now, you can refer to the pipeline test project to learn how to use them. It will support the implementation of engine builtin Custom Pipeline and the default Deferred Pipeline. AGP upgraded to 8.0.2.

Beta 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

All Godot contributors are delighted to release our latest milestone today, Godot 3.3 , after more than 7 months of development! While most development focus is on our upcoming Godot 4.0 x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience.

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GLES2 and GDNative, progress report #6

Mircosoft Game Dev

At that point of development, the sky reflection didn't respond to the camera position, so it basically looked like the sky was painted ontop of the mesh. If a hash collision occurs then the elements will be chained in a linked-list kind of manner. If a collision occurs then the next free spot will be used. Done May 2018.

Pixel 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

development branch (see our release policy for details on the various Godot versions). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

development branch (see our release policy for details on the various Godot versions). With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). The upcoming Godot 3.4

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

development branch (see our release policy for details on the various Godot versions). With this third Release Candidate , we have frozen feature development and are nearly ready to release the stable version. Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). The upcoming Godot 3.4

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

development branch (see our release policy for details on the various Godot versions). With this second Release Candidate , we have frozen feature development and are nearly ready to release the stable version. Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). The upcoming Godot 3.4

Mesh 52