Remove Collision Remove Editing Remove Shaders Remove Texture
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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Rework EditorPlugin editing logic, allowing multiple plugins to be active at the same time ( GH-71770 ). Editor: Rework EditorPlugin editing logic ( GH-71770 ). Physics: Fix regression in collision detection for uniform scaling ( GH-71707 ). Rendering: Decrement texture_binding count when using screen textures ( GH-71764 ).

Beta 98
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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

Edit: Or not, there's a regression for the web editor in this build ( GH-57592 ). GridMap: Fix "Convert to MeshLibrary" not respecting collision transforms ( GH-56907 ). GridMap: Fix editing MeshLibrary's Shapes array from the Inspector ( GH-56891 ). GUI: Fix TextureButton focus texture logic ( GH-56472 ).

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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

GridMap: Fix "Convert to MeshLibrary" not respecting collision transforms ( GH-56907 ). GridMap: Fix editing MeshLibrary's Shapes array from the Inspector ( GH-56891 ). GUI: Fix TextureButton focus texture logic ( GH-56472 ). Import: Fix glTF scene export crash on null normal texture ( GH-56380 ).

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Maintenance release: Godot 3.4.1

Mircosoft Game Dev

Editor: Expose ScriptEditor::edit to scripting ( GH-55709 ). Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). Particles: Fix for double use of seed in random shader variables ( GH-55607 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ).

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Release candidate: Godot 3.4.3 RC 2

Mircosoft Game Dev

GridMap: Fix "Convert to MeshLibrary" not respecting collision transforms ( GH-56907 ). GridMap: Fix editing MeshLibrary's Shapes array from the Inspector ( GH-56891 ). GUI: Fix TextureButton focus texture logic ( GH-56472 ). Import: Fix glTF scene export crash on null normal texture ( GH-56380 ).

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Maintenance release: Godot 3.2.3

Mircosoft Game Dev

Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Shaders: Fix specular render_mode for Visual Shaders ( GH-41536 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). or earlier (see GH-42051 ).

Bug 52
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Release candidate: Godot 3.4.1 RC 3

Mircosoft Game Dev

Please test it on Windows (any version) to confirm that editing a project from the project manager, and running a project from the editor, both work fine. Editor: Expose ScriptEditor::edit to scripting ( GH-55709 ). Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ).

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