Dev snapshot: Godot 4.0 alpha 15
Mircosoft Game Dev
AUGUST 30, 2022
Rendering: Octahedral normal/tangent compression ( GH-60309 ). Editor: Improvements to shader editor ( GH-63582 ). GUI: Add font LCD sub-pixel anti-aliasing support ( GH-64422 ). Particles: Add "Hide on Contact" collision mode to ParticlesMaterial ( GH-61238 ). for instructions. Core: A plethora of renames!
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