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New improvements for GPUParticles in Godot 4.0

Mircosoft Game Dev

GPUParticles : Processes particles on GPU, allows very large amount of particles at little cost, and with ability to write custom particle shaders. Allows collisions against the physics world. x and the shader used is almost identical (should be easy to port). Emitting particles manually is not only possible from script.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). See the list below.

Beta 110
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). See the list below.

Beta 85
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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

What Is a Shader? Since the main premise of this effect is going to be a shader, we’ll start with explaining what a shader is. A shader is a script where you write code that determines how the colors will be rendered based on various scenarios like lighting and material configuration.

Shaders 90
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. was still far away, so we tasked Joan Fons ( jfons ), as part of the GSoC program, to write a new CPU lightmapper for Godot 3.x. Many fixes to one-way collisions. Rendering: Unified 2D batching.

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Exporting C# projects to iOS should be done from macOS using the classical workflow , and the scripts will be automatically compiled Ahead-of-Time (AOT) for iOS. The Android plugin documentation has been updated with instructions on how to write plugins for this new system. 2D: Add MODULATE builtin to canvas item shaders ( GH-38432 ).

Debug 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Audio: Add Listener2D node ( GH-53429 ).

Beta 52