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Chrome Valley Customs - Can a Male Audience and a Puzzle Game Be a Match?

Deconstructor of Fun

This is a much-dreaded question game developers ask themselves at every stage of game development. And if the game you’re working on is a match-3 puzzle, there is a widely accepted assumption that your target audience primarily consists of women aged between 25 and 45. Who is your target audience?

Puzzle 98
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How to Balance Time, Resources, and Costs in Mobile Game Development?

Big Games

Embarking on the ambitious journey of mobile game development is akin to setting sail on uncharted waters. The path is fraught with multifaceted challenges for any game development company or mobile game development services provider. How to Start Mobile Game Development?

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Polte Games sets Sixth Extinction free “Does your game exist if no one is playing it?”

PreMortem.Games

“I like to think of games as a means of communication”, he says. “I I had the idea of packaging information on the mass extinction crisis in a game where you solve puzzles and problems. With no experience in game development, other than some hobby projects, Salo’s plan was noble, but also a tad naive.

Puzzle 104
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8 Key Factors to Ensure Flawless Nintendo Testing

iXie gaming

Nintendo, a household name in the gaming world, has a long-standing tradition of delivering high-quality, immersive gaming experiences to its fans. Thorough testing is a crucial part of the game development process to achieve this level of excellence. But what does Nintendo game testing entail?

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Module 2: Programming & Design Basics (Lessons 2)

Game Designing

01:08) It’s kind of like a logic puzzle through code, which is how I look at it. In a small company or by yourself, the programmer might actually be the one to code the entire game. And in this course we’re going to solve a lot of those logic puzzles. And for me, that’s kind of what makes it fun.

Debug 52
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Oscar Hogervorst: “Iteration is one of the solutions to Steam’s many challenges”

PreMortem.Games

Hogervorst suggests: “In theory, if a developer or publisher updates their store page once a month, that should be sufficient time for iterating the page.” Striking the right balance between marketing and game development is crucial, ensuring a unique and marketable product.

Data 104
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Out Now • Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

“Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” Naoum calls himself a jack of all trades, a master of none, so going solo on game development made a lot of sense. Making games is different to making anything else. The day to day.

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