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Theme vs. Mechanics

Brand Game Development

“Theme-first or mechanics-first” might be the most asked “big question” in the board game community. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Theme and mechanics are inseparable parts of board games as a whole.

Mechanics 100
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4 Lessons from Everdell for Aspiring Board Game Designers

Brand Game Development

Worker placement is a very simple concept with really profound implications. There is a reason this mechanic is present in many BGG Top 100 Games such as Viticulture , Caverna , A Feast for Odin , and Agricola. Sometime around 2018, I did a major poll asking people what their favorite themes and mechanics were.

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“Game critics” often talk about putting critical plot points in DLC, and then when they describe the story in said DLC it’s clear that the original game’s story works perfectly fine without them. But that makes me wonder where the story in the DLCs came from. Is it usually a cut-for-time-or-budget thing, like other early DLC? Ideas that came later (and if so, how much does player feedback affect things)? Ideas that the devs wanted to work in, but that would just clutter the original narrative?

Ask a Game Dev

It’s usually easier to start with concepts from cut content, since we’d already started developing it before we realized it wasn’t high enough priority to finish. The concept behind the old stuff might not fit or might not be fun anymore because the game design went a different direction from when we originally came up with the cut content.

Content 52
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7 Lessons from Monopoly for Aspiring Board Game Designers

Brand Game Development

.” Besides, when we – as gamers and game developers – put aside our frustration for a moment, we can actually see Monopoly for what it is: a solid concept with bad execution. There are a lot of questionable game design decisions that, if corrected, could have made for a fantastic game.

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Out Now • Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

Is this mechanic fun? As I mentioned, this being my first game, I was learning not only how to game develop but also the language of game design. I feel now I’m a better game designer, because I had the time and space to work on it solo.” Pat Naoum: “Game development takes so long!”

Dev 104
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Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

Is this mechanic fun? As I mentioned, this being my first game, I was learning not only how to game develop but also the language of game design. Pat Naoum: “Game development takes so long!” Game development takes so long! The original concept was a game set inside an eye.

Dev 104
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Why Gamification Makes Everything Else More Fun

Brand Game Development

The concept is simple: through gamification, you take the elements we associate with games – point scoring, competition, rules – and apply them to something else. Businesses have fallen in love with this concept because they’ve found that gamification works wonders for motivating people. What’s the point?

UX 130