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Square Enix confirms Sony exclusivity for Final Fantasy VII's remake trilogy

Game Developer

Like with the original Final Fantasy 7, PlayStation will be the only console home for Square Enix's remake games.

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Baldur's Gate 3 was September's most-played Steam Deck game

Game Developer

Whether on Steam Deck, PC, or even consoles, the momentum for Larian's fantasy RPG shows no signs of slowing down anytime this year.

Fantasy 214
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From California to the Philippines with friendly goblins: The story of Orc Chop Games

GamesIndustry.biz

Goblin Stone, the debut title from Orc Chop Games, has two stories behind it. The narrative of the game itself is of innocent goblins turning the tables on the adventurers that so frequently invade their home, inverting a typical fantasy trope. Read more

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The Golden Age of Handheld Gaming

iXie gaming

The advent of handheld gaming consoles marked a significant era in the gaming industry. This bubble of time, between the early 2000s and mid-2010s, witnessed the rise of several iconic handheld consoles, including the Sony PSP, and various iterations of Nintendo’s DS line, such as the Nintendo DS, 3DS, and 2DS.

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Tape to Tape by Excellent Rectangle is the world’s first hockey roguelite

PreMortem.Games

Canadian indie game development studio Excellent Rectangle just launched their debut title Tape to Tape on Steam Early Access. Combining the world of ice hockey with a roguelite may seem like an odd match, but for game designer Hugo Julien and his fellow co-founders Jean-Nicolas and Mathieu Fortin, it was a natural choice.

Animation 232
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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

In the years that followed the team evolved into a game development studio, initially making games for Flash, HTLML5 and mobile, but now expanded to console development as well. A Space for the Unbound is their own developed IP. “We all at Mojiken love cats! It is surely growing.

Art 104
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The new normal • Video game layoffs are a feature, not a bug

PreMortem.Games

Where previously game developers would hire a temporary crew to pull a project across the finish line by having everyone work up to 70 and 80 hours a week, publishers instead let go of full-time employees during periods when the market is expected to be flat. It tells you that the current console cycle has reached its final stage.

Bug 104