Square Enix confirms Sony exclusivity for Final Fantasy VII's remake trilogy
Game Developer
MARCH 6, 2024
Like with the original Final Fantasy 7, PlayStation will be the only console home for Square Enix's remake games.
Game Developer
MARCH 6, 2024
Like with the original Final Fantasy 7, PlayStation will be the only console home for Square Enix's remake games.
Game Developer
OCTOBER 2, 2023
Whether on Steam Deck, PC, or even consoles, the momentum for Larian's fantasy RPG shows no signs of slowing down anytime this year.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
GamesIndustry.biz
MARCH 12, 2024
Goblin Stone, the debut title from Orc Chop Games, has two stories behind it. The narrative of the game itself is of innocent goblins turning the tables on the adventurers that so frequently invade their home, inverting a typical fantasy trope. Read more
iXie gaming
FEBRUARY 23, 2024
The advent of handheld gaming consoles marked a significant era in the gaming industry. This bubble of time, between the early 2000s and mid-2010s, witnessed the rise of several iconic handheld consoles, including the Sony PSP, and various iterations of Nintendo’s DS line, such as the Nintendo DS, 3DS, and 2DS.
PreMortem.Games
MAY 10, 2023
Canadian indie game development studio Excellent Rectangle just launched their debut title Tape to Tape on Steam Early Access. Combining the world of ice hockey with a roguelite may seem like an odd match, but for game designer Hugo Julien and his fellow co-founders Jean-Nicolas and Mathieu Fortin, it was a natural choice.
PreMortem.Games
MARCH 10, 2023
In the years that followed the team evolved into a game development studio, initially making games for Flash, HTLML5 and mobile, but now expanded to console development as well. A Space for the Unbound is their own developed IP. “We all at Mojiken love cats! It is surely growing.
PreMortem.Games
MARCH 4, 2024
Where previously game developers would hire a temporary crew to pull a project across the finish line by having everyone work up to 70 and 80 hours a week, publishers instead let go of full-time employees during periods when the market is expected to be flat. It tells you that the current console cycle has reached its final stage.
Let's personalize your content