Dev snapshot: Godot 3.5 beta 1
Mircosoft Game Dev
JANUARY 13, 2022
and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Windows: Improve console handling and execute ( GH-55987 ). The main changes coming in Godot 3.5 Estébanez ( RandomShaper )!
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