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Game art vs game design: What is the difference?

Logic Simplified

Video game development is a collaborative process that involves various people with specialized skills. The two most critical roles in this process are game artists and designers. Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same.

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What Is Functionality Testing and Why Is it Crucial for the Success of Your Game? 

iXie gaming

The process of developing a game doesn’t end with coding and design. Testing the end product is crucial to ensure it delivers a seamless user experience (UX) and meets the industry requirements & standards. Several testing techniques are used to test the game’s readiness for release. What is Functionality Testing?

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

x branch to develop and publish their games today , so it's important for us to keep giving Godot 3 users an improved gamedev experience. As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable.

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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ).

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Godot core budget meeting report #1

Mircosoft Game Dev

We discussed with the core developers about hiring GDQuest (who have plenty of experience working with the engine documentation, with Nathan being one of our main docs contributors) to work on this task. Hiring a generalist contributor for editor UX and web dev. As always, our goal with hires is that they need to be cash-flow positive.

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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Input: Fix game controllers ignoring the last listed button ( GH-48934 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ).

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

stable branch in January 2020 as a major update to our free and open source game engine. release, with a lot of new content and many updates to existing tutorials to match the 3.2 You can join the translation effort on Weblate and help bring high quality localized documentation to game developers all over the world!

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