Remove Culling Remove Editing Remove Game Engine Remove Render
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future). Rendering is significantly more efficient in Godot 4.0, Low level rendering access.

AAA 145
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: A ton of fixes for all rendering backends, and missing features implemented for the OpenGL3 one. It's fairly slow and there are still a lot of issues to iron out, but you should be able to start it, edit a project and run it. Rendering: Added Viewport canvas cull mask feature ( GH-52350 ).

Beta 91
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Editor: Bring back the renderer options button on the main editor ( GH-70500 ). GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). Rendering: Add options for sorting transparent objects ( GH-69998 ). Rendering: Cleanup and improve sky render ( GH-70253 ). get_root() ).

Beta 105
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Editor: Bring back the renderer options button on the main editor ( GH-70500 ). GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). Rendering: Add options for sorting transparent objects ( GH-69998 ). Rendering: Cleanup and improve sky render ( GH-70253 ). get_root() ).

Beta 80
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: A ton of fixes for all rendering backends, and missing features implemented for the OpenGL3 one. It’s fairly slow and there are still a lot of issues to iron out, but you should be able to start it, edit a project and run it. Rendering: Added Viewport canvas cull mask feature ( GH-52350 ).

Beta 40
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. Lots of rendering changes. OpenGL3: Add 2D lights to canvas renderer ( GH-67335 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. Lots of rendering changes. OpenGL3: Add 2D lights to canvas renderer ( GH-67335 ).

Beta 52