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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

NVIDIA at GDC 2023: Frame Generation and Path Tracing Tools Now Available Generate frames with the latest breakthrough in AI rendering Announced with the NVIDIA Ada Lovelace architecture, DLSS 3 raised the bar not just for visuals but also performance and responsiveness. Watch the demo video to learn more. Video 2.

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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Physics: Create CollisionObject debug shapes using VisualServer ( GH-48588 ). Rendering: Fix 2D software skinning relative transforms ( GH-48402 ). Rendering: Fix usage of proxy textures on GLES2 PanoramaSky ( GH-48541 ). Rendering: Fix refraction offset by manually unpacking normal mappings ( GH-48478 ).

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NVIDIA at GDC 2021: RTX and AI Sees New Platforms, New Development Tools, New Updates, and a New SDK

Nvidia

Check out GDC 2021 announcements, video sessions, and game development demos on the NVIDIA at GDC Official Webpage. Real-Time Ray Tracing Comes to Arm and Linux NVIDIA RTX enables game developers to integrate stunning real-time ray traced lighting into games. Watch a demo of NSight Graphics in action below.

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Dev snapshot: Godot 4.0 alpha 16

Mircosoft Game Dev

Some noteworthy changes in this release: Re-enable support for Web exports using the OpenGL 3 / WebGL 2 renderer. Implement physical light units in Vulkan renderers. However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix.

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

stable branch in January 2020 as a major update to our free and open source game engine. The Dodge The Creeps C# demo running on the iOS Simulator. 2D batching for the GLES2 renderer. While most rendering work was postponed for the 4.0 Thanks to the work of Pedro ( RandomShaper ), debug versions of Godot (e.g.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

in January 2020, we switched the development focus towards the upcoming Godot 4.0 , which is a major, compatibility-breaking rewrite of the engine's core and rendering. Dynamic BVH for rendering and GodotPhysics. Raise errors when accessing deleted objects in debug. Rendering: Unified 2D batching.

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

The multiplayer demos have been updated with this change, and you’ll find a new reference implementation for WebSocketServer and WebSocketClient nodes in GDScript that should ease the transition to the new API. Lots of rendering changes. OpenGL3: Add 2D lights to canvas renderer ( GH-67335 ).

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