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Cocos Creator 3.7 Release + Cyberpunk Demo

Game From Scratch

Release + Cyberpunk Demo The free cross platform 3D game engine Cocos Creator recently released Cocos 3.7 as well as a new Cyberpunk themed demo showcasing the new rendering capabilities of the engine. Release + Cyberpunk Demo Read More The post Cocos Creator 3.7 GameFromScratch.com Cocos Creator 3.7

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Game Development – New Resources from GTC 21

Nvidia

Integrating RTX has never been easier – gain access through popular game engines such as Unreal Engine or through standalone SDKs. Demos RTX Technology Showcase Experience the latest NVIDIA RTX technologies available in Unreal Engine 4. With an RTX GPU, you can try this demo as a standalone build here.

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Godot OpenXR support

Mircosoft Game Dev

It has flown under the radar somewhat but Godot was one of the first game engines to show off OpenXR support. Thanks to the wonderful work of Christoph Haag in porting the OpenHMD Godot plugin to OpenXR, Collabora was able to show off Godot running Calinou's port of the Sponza demo on Linux using a Vive headset back in early 2019.

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Dev snapshot: Godot 4.0 alpha 17

Mircosoft Game Dev

However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. Rendering: Ensure sibling SubViewports are renderer from top to bottom ( GH-65579 ). Rendering: Fix MSAA initialization in clustered forward renderer ( GH-65676 ).

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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

NVIDIA at GDC 2023: Frame Generation and Path Tracing Tools Now Available Generate frames with the latest breakthrough in AI rendering Announced with the NVIDIA Ada Lovelace architecture, DLSS 3 raised the bar not just for visuals but also performance and responsiveness. Watch the demo video to learn more. Video 2.

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About Godot 4, Vulkan, GLES3 and GLES2

Mircosoft Game Dev

comes closer and closer, we wanted to spend some words to clarify the direction that Godot 4 has taken in regard of rendering back-ends. The renderer design and all resulting code had to be re-implemented entirely from scratch in order to support Vulkan and modern rendering techniques. The GLES2 renderer in Godot 3.x

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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

You can check out a demo on itch.io , and follow Bram on YouTube and Twitter for updates and free video tutorials. Rendering: Add OpenGL timer queries to OpenGL3 backend ( GH-67032 ). Rendering: Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color ( GH-67043 ). What's new.

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