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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ). LSP: Update the filesystem for changed scripts, fixes issues with new named classes ( GH-47891 ). Physics: Create CollisionObject debug shapes using VisualServer ( GH-48588 ). Core: Fix ZIP files being opened with two file descriptors ( GH-42337 ).

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Dev snapshot: Godot 4.0 alpha 14

Mircosoft Game Dev

However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. Editor: Keep property values when extending script ( GH-43081 ). Navigation: Add more detailed Navigation debug visualization ( GH-62601 ). alpha builds.

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Dev snapshot: Godot 4.0 alpha 16

Mircosoft Game Dev

However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. C#: Create script instance of reloaded scripts even if they're not tools ( GH-65266 ). Editor: Mark Script button if it's tool in Scene Tree Editor ( GH-65088 ).

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Schedule for GodotCon 2019 in Brussels

Mircosoft Game Dev

Talk/demo: Making the next blockbuster game with FOSS tools: Director's Cut | Juan Linietsky ( reduz ). Juan will give a talk at FOSDEM showing how to create high quality 3D games like the recent TPS demo with FOSS tools like Godot, Blender, GIMP and Krita. Demo: Visual Debugger for the Godot community | Jānis Mancēvičs.

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

stable branch in January 2020 as a major update to our free and open source game engine. Exporting C# projects to iOS should be done from macOS using the classical workflow , and the scripts will be automatically compiled Ahead-of-Time (AOT) for iOS. The Dodge The Creeps C# demo running on the iOS Simulator.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. Raise errors when accessing deleted objects in debug. Raise errors when accessing deleted objects in debug. macOS: ARM64 build, code signing.

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Multi-caret support in TextEdit and script editors ( GH-61902 ). Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. GH-67128 , GH-67131 ).

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