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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

NVIDIA at GDC 2023: Frame Generation and Path Tracing Tools Now Available Generate frames with the latest breakthrough in AI rendering Announced with the NVIDIA Ada Lovelace architecture, DLSS 3 raised the bar not just for visuals but also performance and responsiveness. Frame generation is the latest evolution.

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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). Physics: Create CollisionObject debug shapes using VisualServer ( GH-48588 ). Rendering: Fix 2D software skinning relative transforms ( GH-48402 ).

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

The Dodge The Creeps C# demo running on the iOS Simulator. 2D batching for the GLES2 renderer. While most rendering work was postponed for the 4.0 release with its new Vulkan-based renderer, our contributors lawnjelly and Clay ( clayjohn ) decided to give some more attention to the 3.2 Updated and localized documentation.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

in January 2020, we switched the development focus towards the upcoming Godot 4.0 , which is a major, compatibility-breaking rewrite of the engine's core and rendering. Dynamic BVH for rendering and GodotPhysics. Raise errors when accessing deleted objects in debug. Rendering: Unified 2D batching. New CPU lightmapper.

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. Lots of rendering changes. OpenGL3: Add 2D lights to canvas renderer ( GH-67335 ).

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. Lots of rendering changes. OpenGL3: Add 2D lights to canvas renderer ( GH-67335 ).

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GLES2 and GDNative, progress report #2

Mircosoft Game Dev

Apart from that, the month was mostly spent on implementing more 2D items in the renderer as well as working on getting custom shaders running. add simple C++ GDNative demo. add line rendering. add ninepatch rendering. add polygon and GUI primitive rendering. start work on shader compiler.

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